cheaper lore
number of undefined tech needed to get lore is now lower at higher difficulty modes bug fixes
This commit is contained in:
12
js/lore.js
12
js/lore.js
@@ -1,6 +1,18 @@
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const lore = {
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techCount: 0,
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techGoal: 7,
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setTechGoal() {
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if (simulation.difficultyMode === 1) {
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this.techGoal = 14
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} else if (simulation.difficultyMode === 2) {
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this.techGoal = 7
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} else if (simulation.difficultyMode === 4) {
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this.techGoal = 3
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} else if (simulation.difficultyMode === 6) {
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this.techGoal = 1
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}
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},
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talkingColor: "#dff", //set color of graphic on level.null
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isSpeech: false,
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testSpeechAPI() {
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