cheaper lore

number of undefined tech needed to get lore is now lower at higher difficulty modes

bug fixes
This commit is contained in:
landgreen
2021-10-31 14:45:10 -07:00
parent 093e56dd12
commit 30e2a607bd
8 changed files with 29 additions and 25 deletions

View File

@@ -1,6 +1,18 @@
const lore = {
techCount: 0,
techGoal: 7,
setTechGoal() {
if (simulation.difficultyMode === 1) {
this.techGoal = 14
} else if (simulation.difficultyMode === 2) {
this.techGoal = 7
} else if (simulation.difficultyMode === 4) {
this.techGoal = 3
} else if (simulation.difficultyMode === 6) {
this.techGoal = 1
}
},
talkingColor: "#dff", //set color of graphic on level.null
isSpeech: false,
testSpeechAPI() {