cheaper lore
number of undefined tech needed to get lore is now lower at higher difficulty modes bug fixes
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@@ -54,8 +54,8 @@ const level = {
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// level.tunnel() //community level
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// powerUps.research.changeRerolls(3000)
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// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
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// for (let i = 0; i < 7; i++) tech.giveTech("undefined")
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// lore.techCount = 6
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// for (let i = 0; i < 3; i++) tech.giveTech("undefined")
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// lore.techCount = 3
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// simulation.isCheating = false //true;
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// localSettings.loreCount = 3; //this sets what conversation is heard
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