cheaper lore

number of undefined tech needed to get lore is now lower at higher difficulty modes

bug fixes
This commit is contained in:
landgreen
2021-10-31 14:45:10 -07:00
parent 093e56dd12
commit 30e2a607bd
8 changed files with 29 additions and 25 deletions

View File

@@ -54,8 +54,8 @@ const level = {
// level.tunnel() //community level
// powerUps.research.changeRerolls(3000)
// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
// for (let i = 0; i < 7; i++) tech.giveTech("undefined")
// lore.techCount = 6
// for (let i = 0; i < 3; i++) tech.giveTech("undefined")
// lore.techCount = 3
// simulation.isCheating = false //true;
// localSettings.loreCount = 3; //this sets what conversation is heard