From 2fb3d761a1ce0afc8802d010b3157dbfe3dd212c Mon Sep 17 00:00:00 2001 From: landgreen Date: Wed, 25 Mar 2020 06:49:55 -0700 Subject: [PATCH] minigun ammo --- js/bullets.js | 4 ++-- todo.txt | 19 +++++++++++++++++++ 2 files changed, 21 insertions(+), 2 deletions(-) diff --git a/js/bullets.js b/js/bullets.js index 55083bf..20a97a9 100644 --- a/js/bullets.js +++ b/js/bullets.js @@ -2245,8 +2245,8 @@ const b = { name: "minigun", //0 description: "rapidly fire a stream of small bullets", ammo: 0, - ammoPack: 55, - defaultAmmoPack: 55, + ammoPack: 65, + defaultAmmoPack: 65, recordedAmmo: 0, have: false, isStarterGun: true, diff --git a/todo.txt b/todo.txt index e38c328..939ef22 100644 --- a/todo.txt +++ b/todo.txt @@ -1,7 +1,26 @@ +**New Patch** +gun - swarm(although I'd like to think up a better name) +mod - alpha radiation - swarm does DOT damage +mod - nano-scale field makes swarm bots +mod - radiation equilibrium - do extra damage after getting hit +laserBoss has a locked rotation, and rotates backwards at high levels +minigun - +20% ammo +laser - +10 damage ************** TODO - n-gon ************** +power up - player controlled bot power up that actives on pick up + controls and camera follow the bot + bot can explore + bot can attack? + by crashing into things? + with laser or nails? + ends when field is activated? or fire? or bot gets hit + + +mod - frag grenades fire nails on explosion + mod - drop a mine after taking damage work on burn status effect