diff --git a/js/bullets.js b/js/bullets.js
index 55083bf..20a97a9 100644
--- a/js/bullets.js
+++ b/js/bullets.js
@@ -2245,8 +2245,8 @@ const b = {
name: "minigun", //0
description: "rapidly fire a stream of small bullets",
ammo: 0,
- ammoPack: 55,
- defaultAmmoPack: 55,
+ ammoPack: 65,
+ defaultAmmoPack: 65,
recordedAmmo: 0,
have: false,
isStarterGun: true,
diff --git a/todo.txt b/todo.txt
index e38c328..939ef22 100644
--- a/todo.txt
+++ b/todo.txt
@@ -1,7 +1,26 @@
+**New Patch**
+gun - swarm(although I'd like to think up a better name)
+mod - alpha radiation - swarm does DOT damage
+mod - nano-scale field makes swarm bots
+mod - radiation equilibrium - do extra damage after getting hit
+laserBoss has a locked rotation, and rotates backwards at high levels
+minigun - +20% ammo
+laser - +10 damage
************** TODO - n-gon **************
+power up - player controlled bot power up that actives on pick up
+ controls and camera follow the bot
+ bot can explore
+ bot can attack?
+ by crashing into things?
+ with laser or nails?
+ ends when field is activated? or fire? or bot gets hit
+
+
+mod - frag grenades fire nails on explosion
+
mod - drop a mine after taking damage
work on burn status effect