explosion damage immunity mod
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14
todo.txt
14
todo.txt
@@ -1,10 +1,14 @@
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power up level boss: adjustments
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added rotating platforms to sewers level
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mod negentropy: now spawns a heal power up for every 50% missing health at the start of a level
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all explosions do about 10% more damage
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knock back no longer gets weaker at high levels
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mod - electric reactive armor now gives explosion damage immunity when your energy is above 75%
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************** TODO - n-gon **************
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level concept: several stationary platforms that are free to rotate, but with some air friction
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foam isFoamGrowOnDeath causes performance issues when too many mobs die fast
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level element: a hanging chain of connected blocks
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give mobs more animal-like behaviors like rain world
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mobs play, look for food, explore
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@@ -67,7 +71,6 @@ minigun: high caliber - rework
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portals:
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portal while holding block sometimes send player back to original portal
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only seems to happen with the bottom right block
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extend to bodies (mobs?)
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use buttons to turn on and off?
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level boss: fires a line intersection in a random direction every few seconds.
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@@ -128,6 +131,7 @@ redblobgames.com/articles/visibility
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could apply to explosions, neutron bomb, player LOS
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possible names for mods
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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have a mob apply a positive status effect on other mobs,
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