explosion damage immunity mod

This commit is contained in:
landgreen
2020-08-07 08:41:11 -07:00
parent d13b1fb16d
commit 2e9ff7e292
6 changed files with 122 additions and 76 deletions

View File

@@ -1,10 +1,14 @@
power up level boss: adjustments
added rotating platforms to sewers level
mod negentropy: now spawns a heal power up for every 50% missing health at the start of a level
all explosions do about 10% more damage
knock back no longer gets weaker at high levels
mod - electric reactive armor now gives explosion damage immunity when your energy is above 75%
************** TODO - n-gon **************
level concept: several stationary platforms that are free to rotate, but with some air friction
foam isFoamGrowOnDeath causes performance issues when too many mobs die fast
level element: a hanging chain of connected blocks
give mobs more animal-like behaviors like rain world
mobs play, look for food, explore
@@ -67,7 +71,6 @@ minigun: high caliber - rework
portals:
portal while holding block sometimes send player back to original portal
only seems to happen with the bottom right block
extend to bodies (mobs?)
use buttons to turn on and off?
level boss: fires a line intersection in a random direction every few seconds.
@@ -128,6 +131,7 @@ redblobgames.com/articles/visibility
could apply to explosions, neutron bomb, player LOS
possible names for mods
holonomy - parallel transport of a vector leads to movement (applies to curved space)
Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
have a mob apply a positive status effect on other mobs,