orthocyclic winding
tech: brushless motor - drones rush more often and do 44% more damage requires torque bursts tech: orthocyclic winding - irradiated drones are faster and do more damage requires irradiated drones automatic aiming systems (bots, drones, missiles) will ignore the pink seeking mob bullets safari is super buggy, I'm guessing no one that reports bugs uses it. fixed scroll bar covering up pause right side text on safari and firefox fixed issue with ctx.setLineDash sometimes making the player dashed on safari various other bug fixes
This commit is contained in:
44
todo.txt
44
todo.txt
@@ -1,15 +1,35 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: ambush - cloaking damage effect is increase from 300% to 500%
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tech: brushless motor - drones rush more often and do 44% more damage
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requires torque bursts
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tech: orthocyclic winding - irradiated drones are faster and do more damage
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requires irradiated drones
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several bug fixes
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automatic aiming systems (bots, drones, missiles) will ignore the pink seeking mob bullets
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safari is super buggy, I'm guessing no one that reports bugs uses it.
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fixed scroll bar covering up pause right side text on safari and firefox
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fixed issue with ctx.setLineDash sometimes making the player dashed on safari
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various other bug fixes
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******************************************************** TODO ********************************************************
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mob: spawning seekers on death
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"Lazer pulser Boss"
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Basically the blue lazer boss, but it has another color
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Instead of shooting one current stream of lasers, the laser is completely harmless
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If the boss focused the Lazer on the player for a certain amount of time, it'll glow brightly and send a fast, explosive pulse down the Lazer beam
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The harmless lazer beam serves like a sniper's lazer scope
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laser damage seems low based on 2 runs
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history is low damage
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buff laser push tech
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push like plasma?
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push harder
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drones can combine with other drones to get bigger?
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drones that grab powers ups can grab more then one and get even bigger each time
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@@ -188,15 +208,25 @@ n-gon outreach ideas
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******************************************************** BUGS ********************************************************
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Matter.World module has now been replaced by Matter.Composite (is this a possible fix?)
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// for (let i = 0; i < array.length; ++i) Matter.World.remove(engine.world, array[i]);
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for (let i = 0; i < array.length; ++i) Matter.Composite.remove(engine.world, array[i]);
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safari issues
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once: can't pick up blocks
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fixed on new map
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cloaking field
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once: after damage, locked into slow time mode
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fixed on damage
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3 times player head graphics not rotating
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left/right leg flip broke
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walk leg direction, legs are walking backwards
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happened maybe after power up selection menu??
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cloaking field(at least once)
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aiming still works
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fixed on new map, although flip still broken (is flip a separate issue?)
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flip fixed on new game
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sharing builds as html doesn't work for long lists...
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it shouldn't be sharing undefined at all
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probably some other problems too
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(might be fixed...)
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(this might be fixed...)
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blocks on buttons teleport into the button endlessly if they are being slowly floated away
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maybe add a cooldown?
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