orthocyclic winding

tech: brushless motor - drones rush more often and do 44% more damage
  requires torque bursts
tech: orthocyclic winding - irradiated drones are faster and do more damage
  requires irradiated drones

automatic aiming systems (bots, drones, missiles) will ignore the pink seeking mob bullets

safari is super buggy, I'm guessing no one that reports bugs uses it.
  fixed scroll bar covering up pause right side text on safari and firefox
  fixed issue with ctx.setLineDash sometimes making the player dashed on safari

various other bug fixes
This commit is contained in:
landgreen
2021-08-11 20:40:17 -07:00
parent 72c3ef2d04
commit 2e406c5264
11 changed files with 139 additions and 94 deletions

View File

@@ -12,19 +12,17 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// localSettings.levelsClearedLastGame = 10
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// tech.isFieldFree = true
// m.setField("perfect diamagnetism")
// b.giveGuns("rail gun")
// b.giveGuns("drones")
// tech.missileBotCount++;
// b.missileBot();
// tech.giveTech("half-wave rectifier")
// b.giveGuns("nail gun")
// tech.giveTech("Lenz's law")
// for (let i = 0; i < 9; i++) tech.giveTech("MIRV")
// for (let i = 0; i < 4; i++) tech.giveTech()
level.intro(); //starting level
// level.testing(); //not in rotation, used for testing
@@ -2271,8 +2269,8 @@ const level = {
spawn.mapRect(5050, -100, 50, 150);
spawn.mapRect(4850, -275, 50, 175);
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// spawn.starter(1900, -500, 200) //big boy
spawn.growBossCulture(1900, -500)
spawn.starter(1900, -500, 200) //big boy
// spawn.growBossCulture(1900, -500)
// spawn.blinkBoss(1900, -500)
// spawn.snakeSpitBoss(1900, -500)
// spawn.growBossCulture(1900, -500)