why mode is now 20% easier, but still 25% harder than hard mode
  easy:1, normal:2, hard:4, why:6->5

new community map unchartedCave by 3xionDev!

Newtons 1st law 66->88% defense when moving fast
Newtons 2nd law 66->88% damage when moving fast
CIWS energy 20->18 per shot
rupture disables reel and tokamak
This commit is contained in:
landgreen
2023-12-10 19:33:49 -08:00
parent ad33cf68ea
commit 2d12f1da42
7 changed files with 462 additions and 47 deletions

View File

@@ -1,26 +1,29 @@
******************************************************** NEXT PATCH **************************************************
new community level shipwreck by 3xionDev
why mode is now 20% easier, but still 25% harder than hard mode
easy:1, normal:2, hard:4, why:6->5
grappling hook
tech: reel - increase block damage 400%, generate 30 energy after hooking blocks
added tokamak to grappling hook
updated rope graphics
added input.up to adjust positioning while hook is attached
added images for CIWS, rupture, autonomous defense
aerostat: 25->15% reduced damage on ground
rupture unlocks explosive tech
rupture destroys blocks
autonomous defense renamed to CIWS
new community map unchartedCave by 3xionDev!
Newtons 1st law 66->88% defense when moving fast
Newtons 2nd law 66->88% damage when moving fast
CIWS energy 20->18 per shot
rupture disables reel and tokamak
field emitter 6->4 base energy regen
tech: autonomous defense - harpoon tech that fires harpoons after taking damage
degenerate matter: 75->85% defense while field is active
neutronium: 90->95% defense while field is active
unified field theory no longer has field emitter as an option
*********************************************************** TODO *****************************************************
scrap bots don't follow player
adjust spawn rates to balance
make grappling hook of different shapes
indicate tech upgrades?
rupture, reel, tokamak
do this in draw or in verticies?
draw can have different colors
player got stuck inside block that wasn't pick up able
grappling hook field