why not
why mode is now 20% easier, but still 25% harder than hard mode easy:1, normal:2, hard:4, why:6->5 new community map unchartedCave by 3xionDev! Newtons 1st law 66->88% defense when moving fast Newtons 2nd law 66->88% damage when moving fast CIWS energy 20->18 per shot rupture disables reel and tokamak
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35
todo.txt
35
todo.txt
@@ -1,26 +1,29 @@
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******************************************************** NEXT PATCH **************************************************
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new community level shipwreck by 3xionDev
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why mode is now 20% easier, but still 25% harder than hard mode
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easy:1, normal:2, hard:4, why:6->5
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grappling hook
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tech: reel - increase block damage 400%, generate 30 energy after hooking blocks
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added tokamak to grappling hook
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updated rope graphics
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added input.up to adjust positioning while hook is attached
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added images for CIWS, rupture, autonomous defense
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aerostat: 25->15% reduced damage on ground
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rupture unlocks explosive tech
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rupture destroys blocks
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autonomous defense renamed to CIWS
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new community map unchartedCave by 3xionDev!
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Newtons 1st law 66->88% defense when moving fast
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Newtons 2nd law 66->88% damage when moving fast
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CIWS energy 20->18 per shot
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rupture disables reel and tokamak
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field emitter 6->4 base energy regen
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tech: autonomous defense - harpoon tech that fires harpoons after taking damage
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degenerate matter: 75->85% defense while field is active
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neutronium: 90->95% defense while field is active
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unified field theory no longer has field emitter as an option
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*********************************************************** TODO *****************************************************
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scrap bots don't follow player
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adjust spawn rates to balance
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make grappling hook of different shapes
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indicate tech upgrades?
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rupture, reel, tokamak
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do this in draw or in verticies?
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draw can have different colors
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player got stuck inside block that wasn't pick up able
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grappling hook field
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