why mode is now 20% easier, but still 25% harder than hard mode
  easy:1, normal:2, hard:4, why:6->5

new community map unchartedCave by 3xionDev!

Newtons 1st law 66->88% defense when moving fast
Newtons 2nd law 66->88% damage when moving fast
CIWS energy 20->18 per shot
rupture disables reel and tokamak
This commit is contained in:
landgreen
2023-12-10 19:33:49 -08:00
parent ad33cf68ea
commit 2d12f1da42
7 changed files with 462 additions and 47 deletions

View File

@@ -1424,7 +1424,7 @@ const powerUps = {
}
},
addResearchToLevel() { //add a random power up to a location that has a mob, mostly used to give each level one randomly placed research
if (mob.length && Math.random() < 0.45 - 0.3 * (simulation.difficultyMode > 5)) { //lower chance on why difficulty
if (mob.length && Math.random() < 0.45 - 0.3 * (simulation.difficultyMode > 4)) { //lower chance on why difficulty
const index = Math.floor(Math.random() * mob.length)
powerUps.spawn(mob[index].position.x, mob[index].position.y, "research");
}