why not
why mode is now 20% easier, but still 25% harder than hard mode easy:1, normal:2, hard:4, why:6->5 new community map unchartedCave by 3xionDev! Newtons 1st law 66->88% defense when moving fast Newtons 2nd law 66->88% damage when moving fast CIWS energy 20->18 per shot rupture disables reel and tokamak
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@@ -305,17 +305,14 @@ const build = {
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// console.log(localSettings.isHideImages, from)
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},
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hideHUD() {
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if (simulation.isTraining) {
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localSettings.isHideHUD = false
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} else {
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localSettings.isHideHUD = !localSettings.isHideHUD
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}
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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document.getElementById("hide-hud").checked = localSettings.isHideHUD
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document.getElementById("hide-hud").classList.toggle("ticked")
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simulation.removeEphemera("dmgDefBars")
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if (!localSettings.isHideHUD) {
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simulation.ephemera.push({
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@@ -791,9 +788,9 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>" : ""}
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<div>
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<select name="difficulty-select" id="difficulty-select-experiment">
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<option value="1">easy</option>
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<option value="2" selected>normal</option>
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<option value="4">hard</option>
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<option value="6">why</option>
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<option value="2" selected>normal ⚆</option>
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<option value="4">hard ⚆</option>
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<option value="5">why ⚇</option>
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</select>
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<label for="hide-images-experiment" title="reload experiment with no images for fields, guns, and tech" style="font-size: 0.85em;">hide images</label>
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