coupling again
coupling
crystallography renamed quintessence
wormhole -> energy after eating blocks
penrose process is removed
perfect diamagnatism and standing wave -> ice IX after blocking
tech triple point removed
plasma torch -> +damage
killing one of the first 3->4 snake body mobs makes snake bosses vulnerable
shooterBoss shoots 3-6 smaller bullets
bug fixes
This commit is contained in:
32
todo.txt
32
todo.txt
@@ -1,27 +1,33 @@
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******************************************************** NEXT PATCH **************************************************
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tech: crystallography - convert all your research into 0.25 coupling per research
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tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling
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tech: fine-structure constant - +6 coupling, eject this tech if you take damage
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coupling for cloaking field now gives +33% ambush damage
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tech: ambush removed
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coupling for time dilation now gives +25% longer time dilation effect
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about +2 seconds
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coupling tech isn't well balanced yet, so give me feedback
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coupling
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crystallography renamed quintessence
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wormhole -> energy after eating blocks
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penrose process is removed
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perfect diamagnatism and standing wave -> ice IX after blocking
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tech triple point removed
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plasma torch -> +damage
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non-unitary operator renamed to Hilbert space
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killing one of the first 3->4 snake body mobs makes snake bosses vulnerable
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shooterBoss shoots 3-6 smaller bullets
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bug fixes
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*********************************************************** TODO *****************************************************
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coupling
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negative coupling?
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coupling tech
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names: strongly coupled, Vibronic coupling, Residual dipolar coupling, NMR coupling
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tech: convert all research into "coupling"
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names: strongly coupled, Vibronic coupling, Residual dipolar coupling, NMR coupling, quintessence
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tech: +x% field coupling, your field changes randomly every y seconds
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tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
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some fields aren't used much (that's ok?)
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triple point iceIX needs to spawn in the radius of the field and an arc in the same quadrant as the mob
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tech give laser mines more lasers (3->4? 5?)
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buffing your deflecting for 1 second after pressing the field button sounds cool
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2 second cooldown on the effect to prevent spamming it
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buff: giving energy or doing damage makes sense
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@@ -44,6 +50,9 @@ greatly increase walking speed
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for time dilation field
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make jumping normal
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junk tech: charged shot
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immediately fire all of your ammo
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after taking damage explode while invulnerable
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scale explosion radius with damage
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@@ -903,6 +912,7 @@ possible names for tech
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NP-complete
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lenticular lens: is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown.
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p-zombie
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p-hacking JUNK tech
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plot script:
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