coupling again

coupling
  crystallography renamed quintessence
  wormhole -> energy after eating blocks
    penrose process is removed
  perfect diamagnatism and standing wave -> ice IX after blocking
    tech triple point removed
  plasma torch -> +damage

killing one of the first 3->4 snake body mobs makes snake bosses vulnerable
shooterBoss shoots 3-6 smaller bullets

bug fixes
This commit is contained in:
landgreen
2022-08-21 09:18:24 -07:00
parent 53f1961b2d
commit 2ce8aca3ef
7 changed files with 348 additions and 313 deletions

View File

@@ -1,27 +1,33 @@
******************************************************** NEXT PATCH **************************************************
tech: crystallography - convert all your research into 0.25 coupling per research
tech: residual dipolar coupling - cancelling field gun or tech gives +0.5 coupling
tech: fine-structure constant - +6 coupling, eject this tech if you take damage
coupling for cloaking field now gives +33% ambush damage
tech: ambush removed
coupling for time dilation now gives +25% longer time dilation effect
about +2 seconds
coupling tech isn't well balanced yet, so give me feedback
coupling
crystallography renamed quintessence
wormhole -> energy after eating blocks
penrose process is removed
perfect diamagnatism and standing wave -> ice IX after blocking
tech triple point removed
plasma torch -> +damage
non-unitary operator renamed to Hilbert space
killing one of the first 3->4 snake body mobs makes snake bosses vulnerable
shooterBoss shoots 3-6 smaller bullets
bug fixes
*********************************************************** TODO *****************************************************
coupling
negative coupling?
coupling tech
names: strongly coupled, Vibronic coupling, Residual dipolar coupling, NMR coupling
tech: convert all research into "coupling"
names: strongly coupled, Vibronic coupling, Residual dipolar coupling, NMR coupling, quintessence
tech: +x% field coupling, your field changes randomly every y seconds
tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
some fields aren't used much (that's ok?)
triple point iceIX needs to spawn in the radius of the field and an arc in the same quadrant as the mob
tech give laser mines more lasers (3->4? 5?)
buffing your deflecting for 1 second after pressing the field button sounds cool
2 second cooldown on the effect to prevent spamming it
buff: giving energy or doing damage makes sense
@@ -44,6 +50,9 @@ greatly increase walking speed
for time dilation field
make jumping normal
junk tech: charged shot
immediately fire all of your ammo
after taking damage explode while invulnerable
scale explosion radius with damage
@@ -903,6 +912,7 @@ possible names for tech
NP-complete
lenticular lens: is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown.
p-zombie
p-hacking JUNK tech
plot script: