coupling again
coupling
crystallography renamed quintessence
wormhole -> energy after eating blocks
penrose process is removed
perfect diamagnatism and standing wave -> ice IX after blocking
tech triple point removed
plasma torch -> +damage
killing one of the first 3->4 snake body mobs makes snake bosses vulnerable
shooterBoss shoots 3-6 smaller bullets
bug fixes
This commit is contained in:
10
js/index.js
10
js/index.js
@@ -255,17 +255,17 @@ const build = {
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text += `
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<br><strong class='color-d'>damage</strong>: ${((tech.damageFromTech())).toPrecision(3)} difficulty: ${((m.dmgScale)).toPrecision(3)}
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<br><strong class='color-defense'>defense</strong>: ${(1-m.harmReduction()).toPrecision(3)} difficulty: ${(1/simulation.dmgScale).toPrecision(3)}
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<br><strong><em>fire rate</em></strong>: ${((1-b.fireCDscale)*100).toFixed(b.fireCDscale < 0.1 ? 2 : 0)}%
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<br><strong class='color-dup'>duplication</strong>: ${(tech.duplicationChance()*100).toFixed(0)}%
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<br><strong class='color-coupling'>coupling</strong>: ${(m.coupling).toFixed(2)}
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${m.coupling> 0 ? '<br>'+m.couplingDescription(true): ""}
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${b.fireCDscale < 1 ? `<br><strong><em>fire rate</em></strong>: ${((1-b.fireCDscale)*100).toFixed(b.fireCDscale < 0.1 ? 2 : 0)}%`: ""}
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${tech.duplicationChance() ? `<br><strong class='color-dup'>duplication</strong>: ${(tech.duplicationChance()*100).toFixed(0)}%`: ""}
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${m.coupling ? `<br><strong class='color-coupling'>coupling</strong>: ${(m.coupling).toFixed(2)} <span style = 'font-size:90%;'>`+m.couplingDescription(true)+"</span>": ""}
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${botText}
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<br>
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<br><strong class='color-h'>health</strong>: (${(m.health*100).toFixed(0)} / ${(m.maxHealth*100).toFixed(0)})
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<br><strong class='color-f'>energy</strong>: (${(m.energy*100).toFixed(0)} / ${(m.maxEnergy*100).toFixed(0)}) +(${(m.fieldRegen*6000).toFixed(0)}/s)
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<br><strong class='color-g'>gun</strong>: ${b.activeGun === null || b.activeGun === undefined ? "undefined":b.guns[b.activeGun].name} <strong class='color-g'>ammo</strong>: ${b.activeGun === null || b.activeGun === undefined ? "0":b.guns[b.activeGun].ammo}
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<br><strong class='color-m'>tech</strong>: ${tech.totalCount} <strong class='color-r'>research</strong>: ${powerUps.research.count}
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<br><strong class='color-j'>JUNK</strong>: ${(junkCount / totalCount * 100).toFixed(1)}%
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${junkCount ? `<br><strong class='color-j'>JUNK</strong>: ${(junkCount / totalCount * 100).toFixed(1)}% `: ""}
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<br>
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<br>seed: ${Math.initialSeed}
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<br>level: ${level.levels[level.onLevel]} (${level.difficultyText()}) ${m.cycle} cycles
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