block drop timeout shortened
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@@ -847,7 +847,7 @@ const mech = {
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setTimeout(solid, 50, that);
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}
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};
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setTimeout(solid, 400, this.holdingTarget);
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setTimeout(solid, 200, this.holdingTarget);
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//throw speed scales a bit with mass
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const speed = Math.min(85, Math.min(54 / this.holdingTarget.mass + 5, 48) * Math.min(this.throwCharge, this.throwChargeMax) / 50);
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