added flechette dot mod, and wave beam buff

This commit is contained in:
landgreen
2020-03-07 19:02:55 -08:00
parent d13c4e1ca8
commit 2aebc0c650
7 changed files with 157 additions and 75 deletions

View File

@@ -14,9 +14,9 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(9)
b.giveGuns("minigun")
b.giveGuns("fléchettes")
// mech.setField("phase decoherence field")
// b.giveMod("quantum dissipation");
b.giveMod("irradiated needles");
// b.giveMod("reflective cavity");
// level.intro(); //starting level
@@ -129,7 +129,7 @@ const level = {
// powerUps.spawn(950, -425, "gun", false);
// }
// spawn.nodeBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
spawn.nodeBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
// spawn.lineBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
// spawn.bodyRect(-135, -50, 50, 50);
// spawn.bodyRect(-140, -100, 50, 50);
@@ -140,7 +140,7 @@ const level = {
// powerUps.spawn(450, -400, "mod", false, 6);
// powerUps.spawn(450, -400, "mod", false);
// spawn.bodyRect(-45, -100, 40, 50);
spawn.starter(800, -450);
spawn.starter(800, -450, 150);
// spawn.cellBoss(400, -750);
// spawn.randomLevelBoss(400, -750)