2 more classic n-gon dates
added 2 more classic n-gon dates plasma ball does 10% more damage moves 20% faster targets mob bullets better standing wave has a 45/60->30/60 second cooldown after blocking a shielded mob but, standing wave now also triggers it's CD on shields that protect groups of mobs JUNK tech: Mech v4.48 removed JUNK tech: cosmogonic myth - opens a random classic version of n-gon in a new tab, after 5 minutes close the tab and spawn 1 of every tech bug fixes
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20
js/spawn.js
20
js/spawn.js
@@ -335,7 +335,7 @@ const spawn = {
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let count = 0
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function loop() {
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if (!simulation.paused) {
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if (!simulation.paused && !simulation.onTitlePage) {
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count++
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if (count < 660) {
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if (count === 1) simulation.makeTextLog(`<em>//enter testing mode to set level.levels.length to <strong>Infinite</strong></em>`);
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@@ -359,13 +359,15 @@ const spawn = {
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document.getElementById("fade-out").style.opacity = 1; //slowly fades out
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// build.shareURL(false)
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setTimeout(function() {
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simulation.paused = true;
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// simulation.clearMap();
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// Matter.Composite.clear(composite, keepStatic, [deep = false])
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// Composite.clear(engine.composite);
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engine.world.bodies.forEach((body) => { Matter.Composite.remove(engine.world, body) })
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Engine.clear(engine);
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simulation.splashReturn();
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if (!simulation.onTitlePage) {
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simulation.paused = true;
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// simulation.clearMap();
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// Matter.Composite.clear(composite, keepStatic, [deep = false])
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// Composite.clear(engine.composite);
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engine.world.bodies.forEach((body) => { Matter.Composite.remove(engine.world, body) })
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Engine.clear(engine);
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simulation.splashReturn();
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}
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}, 6000);
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return
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}
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@@ -376,7 +378,7 @@ const spawn = {
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simulation.makeTextLog(`level.levels.length <span class='color-symbol'>=</span> <strong>Infinite</strong>`);
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}, 1500);
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} else {
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requestAnimationFrame(loop);
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if (!simulation.onTitlePage) requestAnimationFrame(loop);
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}
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}
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requestAnimationFrame(loop);
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