2 more classic n-gon dates
added 2 more classic n-gon dates plasma ball does 10% more damage moves 20% faster targets mob bullets better standing wave has a 45/60->30/60 second cooldown after blocking a shielded mob but, standing wave now also triggers it's CD on shields that protect groups of mobs JUNK tech: Mech v4.48 removed JUNK tech: cosmogonic myth - opens a random classic version of n-gon in a new tab, after 5 minutes close the tab and spawn 1 of every tech bug fixes
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14
js/level.js
14
js/level.js
@@ -17,10 +17,13 @@ const level = {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.isHorizontalFlipped = true
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// m.setField("metamaterial cloaking")
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// b.giveGuns("harpoon")
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// b.giveGuns("drones")
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// tech.giveTech("desublimated ammunition")
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// tech.giveTech("smelting")
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// tech.giveTech("smelting")
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// tech.giveTech("616")
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// tech.giveTech("grappling hook")
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// tech.giveTech("discount")
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// tech.giveTech("shape-memory alloy")
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// tech.giveTech("coyote")
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// for (let i = 0; i < 2; i++) powerUps.directSpawn(0, 0, "tech");
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// for (let i = 0; i < 2; i++) tech.giveTech("corona discharge")
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// for (let i = 10; i < tech.tech.length; i++) { tech.tech[i].isBanished = true }
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@@ -112,10 +115,7 @@ const level = {
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if ((tech.isRelay || tech.isFlipFlop) && !tech.isFlipFlopOn) {
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tech.isFlipFlopOn = true
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if (tech.isFlipFlopHealth) m.setMaxHealth()
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if (tech.isRelayEnergy) {
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m.setMaxEnergy()
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m.energy += 2
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}
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if (tech.isRelayEnergy) m.setMaxEnergy()
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m.eyeFillColor = m.fieldMeterColor
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simulation.makeTextLog(`tech.isFlipFlopOn <span class='color-symbol'>=</span> true`);
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}
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