2 more classic n-gon dates

added 2 more classic n-gon dates

plasma ball
  does 10% more damage
  moves 20% faster
  targets mob bullets better

standing wave has a 45/60->30/60 second cooldown after blocking a shielded mob
  but, standing wave now also triggers it's CD on shields that protect groups of mobs

JUNK tech: Mech v4.48 removed
JUNK tech: cosmogonic myth - opens a random classic version of n-gon in a new tab, after 5 minutes close the tab and spawn 1 of every tech

bug fixes
This commit is contained in:
landgreen
2022-04-09 14:17:55 -07:00
parent 78570d06a6
commit 2a5a4781a9
10 changed files with 227 additions and 104 deletions

View File

@@ -17,10 +17,13 @@ const level = {
if (level.levelsCleared === 0) { //this code only runs on the first level
// simulation.isHorizontalFlipped = true
// m.setField("metamaterial cloaking")
// b.giveGuns("harpoon")
// b.giveGuns("drones")
// tech.giveTech("desublimated ammunition")
// tech.giveTech("smelting")
// tech.giveTech("smelting")
// tech.giveTech("616")
// tech.giveTech("grappling hook")
// tech.giveTech("discount")
// tech.giveTech("shape-memory alloy")
// tech.giveTech("coyote")
// for (let i = 0; i < 2; i++) powerUps.directSpawn(0, 0, "tech");
// for (let i = 0; i < 2; i++) tech.giveTech("corona discharge")
// for (let i = 10; i < tech.tech.length; i++) { tech.tech[i].isBanished = true }
@@ -112,10 +115,7 @@ const level = {
if ((tech.isRelay || tech.isFlipFlop) && !tech.isFlipFlopOn) {
tech.isFlipFlopOn = true
if (tech.isFlipFlopHealth) m.setMaxHealth()
if (tech.isRelayEnergy) {
m.setMaxEnergy()
m.energy += 2
}
if (tech.isRelayEnergy) m.setMaxEnergy()
m.eyeFillColor = m.fieldMeterColor
simulation.makeTextLog(`tech.isFlipFlopOn <span class='color-symbol'>=</span> true`);
}