acid mod only active when above 90% health

This commit is contained in:
landgreen
2020-01-19 12:37:24 -08:00
parent 33e2a65eb7
commit 27373d22e6
6 changed files with 74 additions and 139 deletions

View File

@@ -13,13 +13,13 @@ const level = {
levelsCleared: 0,
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
// b.giveGuns(13)
level.difficultyIncrease(10)
b.giveGuns(0)
// mech.setField(3)
// b.giveMod(6);
b.giveMod(1);
level.intro(); //starting level
// level.testingMap();
// level.intro(); //starting level
level.testingMap();
// level.bosses();
// level.skyscrapers();
// level.aerie();