worm-shot, ice-shot, needle-shot, foam-shot
shotgun techs: (I haven't done enough testing so let me know if these different shotgun modes aren't balanced) worm shot ice-IX shot foam shot needle shot foam lasts much longer on shielded mobs overall foam damage is reduced about 8% attacks that drain energy don't work when the player is immune to harm slime, radiation fields, black holes energy regen that consumes something (ammo, blocks, power ups) now works when immune to harm but passive energy regen is still stopped while you are immune to harm pilot wave field can no longer hit intangible mobs with blocks it was too annoying that you can't use blocks to move around so I reverted it back
This commit is contained in:
34
todo.txt
34
todo.txt
@@ -1,25 +1,31 @@
|
||||
******************************************************** NEXT PATCH ********************************************************
|
||||
tech: weak anthropic principle - after anthropic principle prevents your death, gain 50% duplication for that level
|
||||
anthropic principle now correctly gives 6 seconds of harm immunity after preventing your death
|
||||
|
||||
almost all energy regen is disabled while immune to harm
|
||||
you aren't immune very often so you may not notice, but it will limit some builds that let you get almost constant immunity
|
||||
Pauli exclusion gives 1 s of harm immunity (was .75 s)
|
||||
CPT reversal requires 10% less energy (min energy is 60% to activate)
|
||||
CPT grenades gives many more bombs
|
||||
CPT bots gives many more bots
|
||||
shotgun techs:
|
||||
(I haven't done enough testing so let me know if these different shotgun modes aren't balanced)
|
||||
worm shot
|
||||
ice-IX shot
|
||||
foam shot
|
||||
needle shot
|
||||
|
||||
growBoss balance: a bit smaller and slower, and a extra high chance to drop a random power up when you kill one
|
||||
sneaker mobs are a bit slower, and have much lower health
|
||||
starter mobs are no longer aggressive
|
||||
foam lasts much longer on shielded mobs
|
||||
overall foam damage is reduced about 8%
|
||||
|
||||
gun tech will now only show up for your active gun
|
||||
set CSS max width of the update element to match other elements
|
||||
attacks that drain energy don't work when the player is immune to harm
|
||||
slime, radiation fields, black holes
|
||||
energy regen that consumes something (ammo, blocks, power ups) now works when immune to harm
|
||||
but passive energy regen is still stopped while you are immune to harm
|
||||
|
||||
pilot wave field can no longer hit intangible mobs with blocks
|
||||
it was too annoying that you can't use blocks to move around so I reverted it back
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
snake boss tail should shrink in size
|
||||
|
||||
CPT reversal should drain less energy?
|
||||
mob that grows or gets a shield when player is near
|
||||
and charges when player is near
|
||||
charge triggers an escape mode
|
||||
mob wonders and drops eggs that hatch into seekers if no player around
|
||||
|
||||
pink seeker boss is cool as heck, make an alt version of it
|
||||
|
||||
|
||||
Reference in New Issue
Block a user