nail gun rework

damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)

tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
  removed Galilean group

removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)

nail gun:
  needle gun: accurate, piercing mobs, fire 3 at a time
  rivet gun: accurate, ballistic arc, doesn't use much ammo
    tech: bigger rivets (9x stack)
  all nails
    radioactive 2s tick (about 70% damage increase)
      0.5s full tick
      4s longer tick
    critical hits -> explosion (from flechettes)
This commit is contained in:
landgreen
2021-01-16 08:30:27 -08:00
parent 8bcda6ebf6
commit 261977b774
9 changed files with 464 additions and 414 deletions

View File

@@ -1,12 +1,31 @@
******************************************************** NEXT PATCH ********************************************************
damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)
tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
removed Galilean group
damage immunity graphic is more obvious
removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)
nail gun:
needle gun: accurate, piercing mobs, fire 3 at a time
rivet gun: accurate, ballistic arc, doesn't use much ammo
tech: bigger rivets (9x stack)
all nails
radioactive 2s tick (about 70% damage increase)
0.5s full tick
4s longer tick
critical hits -> explosion (from flechettes)
******************************************************** BUGS ********************************************************
Laser+slow light prop+crouch= all but one laser stays in original position
log crouch state and apply that to laser, rewind
CPT check for crouch after rewind
(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
@@ -24,12 +43,16 @@ CPT check for crouch after rewind
******************************************************** TODO ********************************************************
tech: nail gun no longer ramps up in speed, nail gun fires slugs (like the shotgun)
tech: increase maxHealth by 100%, but you can no longer see your health
tech: you are unable to move while firing
float in mid air
modify tech: increase squirrel cage speed, but also increase harm taken by 5-10%
tech: can't fire while moving, get attack speed and damage
tech: explosions are radioactive
tech: double your rerolls
set your duplication chance to zero
requires 5 rerolls and 20% duplication chance
might want to use a single variable for all duplication
bot that follows the players history
could have the same shape as the mech circle head