nail gun rework
damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)
tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
removed Galilean group
removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)
nail gun:
needle gun: accurate, piercing mobs, fire 3 at a time
rivet gun: accurate, ballistic arc, doesn't use much ammo
tech: bigger rivets (9x stack)
all nails
radioactive 2s tick (about 70% damage increase)
0.5s full tick
4s longer tick
critical hits -> explosion (from flechettes)
This commit is contained in:
33
todo.txt
33
todo.txt
@@ -1,12 +1,31 @@
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******************************************************** NEXT PATCH ********************************************************
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damage immunity graphic is more obvious
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difficulty mode no longer increases after killing final boss (it was too confusing)
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tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
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removed Galilean group
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damage immunity graphic is more obvious
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removed gun flechettes
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removed critical bifrication
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removed railroad ties
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removed incendiary (for nail gun)
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nail gun:
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needle gun: accurate, piercing mobs, fire 3 at a time
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rivet gun: accurate, ballistic arc, doesn't use much ammo
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tech: bigger rivets (9x stack)
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all nails
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radioactive 2s tick (about 70% damage increase)
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0.5s full tick
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4s longer tick
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critical hits -> explosion (from flechettes)
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******************************************************** BUGS ********************************************************
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Laser+slow light prop+crouch= all but one laser stays in original position
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log crouch state and apply that to laser, rewind
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CPT check for crouch after rewind
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(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
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@@ -24,12 +43,16 @@ CPT check for crouch after rewind
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******************************************************** TODO ********************************************************
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tech: nail gun no longer ramps up in speed, nail gun fires slugs (like the shotgun)
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tech: increase maxHealth by 100%, but you can no longer see your health
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tech: you are unable to move while firing
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float in mid air
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modify tech: increase squirrel cage speed, but also increase harm taken by 5-10%
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tech: can't fire while moving, get attack speed and damage
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tech: explosions are radioactive
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tech: double your rerolls
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set your duplication chance to zero
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requires 5 rerolls and 20% duplication chance
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might want to use a single variable for all duplication
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bot that follows the players history
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could have the same shape as the mech circle head
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