nail gun rework
damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)
tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
removed Galilean group
removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)
nail gun:
needle gun: accurate, piercing mobs, fire 3 at a time
rivet gun: accurate, ballistic arc, doesn't use much ammo
tech: bigger rivets (9x stack)
all nails
radioactive 2s tick (about 70% damage increase)
0.5s full tick
4s longer tick
critical hits -> explosion (from flechettes)
This commit is contained in:
@@ -494,7 +494,7 @@ const mech = {
|
||||
let dmg = 1
|
||||
dmg *= mech.fieldHarmReduction
|
||||
if (tech.isSpeedHarm) dmg *= 1 - Math.min(player.speed * 0.0185, 0.55)
|
||||
if (tech.isSlowFPS) dmg *= 0.85
|
||||
if (tech.isSlowFPS) dmg *= 0.8
|
||||
if (tech.isPiezo) dmg *= 0.85
|
||||
if (tech.isHarmReduce && mech.fieldUpgrades[mech.fieldMode].name === "negative mass field" && mech.isFieldActive) dmg *= 0.6
|
||||
if (tech.isBotArmor) dmg *= 0.97 ** tech.totalBots()
|
||||
|
||||
Reference in New Issue
Block a user