nail gun rework
damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)
tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
removed Galilean group
removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)
nail gun:
needle gun: accurate, piercing mobs, fire 3 at a time
rivet gun: accurate, ballistic arc, doesn't use much ammo
tech: bigger rivets (9x stack)
all nails
radioactive 2s tick (about 70% damage increase)
0.5s full tick
4s longer tick
critical hits -> explosion (from flechettes)
This commit is contained in:
18
js/level.js
18
js/level.js
@@ -13,13 +13,19 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(20)
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// level.difficultyIncrease(30)
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// mech.setField("plasma torch")
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// b.giveGuns("laser")
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// b.giveGuns("nail gun")
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// tech.giveTech("rivet gun")
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// tech.giveTech("needle gun")
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// tech.giveTech("supercritical fission")
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// tech.giveTech("irradiated nails")
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// tech.giveTech("4s half-life")
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// tech.giveTech("1/2s half-life")
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// tech.isMineSentry = true
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// tech.giveTech("diffuse beam")
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// for (let i = 0; i < 60; i++) tech.giveTech("output coupler")
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// tech.giveTech("missile-bot")
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// tech.giveTech("nail-bot")
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@@ -231,16 +237,16 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.boost(1500, 0, 900);
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// spawn.starter(1900, -500, 200) //big boy
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spawn.starter(1900, -500, 200) //big boy
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// spawn.exploder(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.striker(1600, -500)
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spawn.shooter(1700, -120)
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// spawn.shooter(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.sniper(1800, -120)
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// spawn.cellBossCulture(1600, -500)
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spawn.streamBoss(1600, -500)
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// spawn.streamBoss(1600, -500)
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// spawn.beamer(1200, -500)
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// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
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