nail gun rework
damage immunity graphic is more obvious
difficulty mode no longer increases after killing final boss (it was too confusing)
tech: Higgs mechanism - you can't move when firing, reduce harm by 60% when firing
removed Galilean group
removed gun flechettes
removed critical bifrication
removed railroad ties
removed incendiary (for nail gun)
nail gun:
needle gun: accurate, piercing mobs, fire 3 at a time
rivet gun: accurate, ballistic arc, doesn't use much ammo
tech: bigger rivets (9x stack)
all nails
radioactive 2s tick (about 70% damage increase)
0.5s full tick
4s longer tick
critical hits -> explosion (from flechettes)
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@@ -108,7 +108,7 @@ function collisionChecks(event) {
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return
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}
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mech.damage(dmg);
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if (tech.isPiezo) mech.energy += 2;
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if (tech.isPiezo) mech.energy += 4;
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if (tech.isBayesian) powerUps.ejectTech()
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if (mob[k].onHit) mob[k].onHit(k);
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mech.immuneCycle = mech.cycle + tech.collisionImmuneCycles; //player is immune to collision damage for 30 cycles
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