bug fixes

This commit is contained in:
landgreen
2020-12-02 18:54:50 -08:00
parent c855508dda
commit 257a9db297
8 changed files with 52 additions and 51 deletions

View File

@@ -13,7 +13,7 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// game.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(29)
// level.difficultyIncrease(9)
// game.zoomScale = 1000;
// game.setZoom();
// mech.setField("wormhole")
@@ -155,8 +155,8 @@ const level = {
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
// spawn.boost(1500, 0, 900);
spawn.starter(1900, -500, 320)
// spawn.sucker(2900, -500)
// spawn.starter(1900, -500, 320)
spawn.exploder(2900, -500)
// spawn.launcherBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
// spawn.striker(1600, -500)
@@ -165,7 +165,7 @@ const level = {
// spawn.sniper(1800, -120)
// spawn.cellBossCulture(1600, -500)
// spawn.spiderBoss(1600, -500)
// spawn.launcher(1200, -500)
// spawn.laser(1200, -500)
// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
// spawn.nodeBoss(1200, -500, "launcher")