bug fixes
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@@ -13,7 +13,7 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// game.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(29)
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// level.difficultyIncrease(9)
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// game.zoomScale = 1000;
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// game.setZoom();
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// mech.setField("wormhole")
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@@ -155,8 +155,8 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.boost(1500, 0, 900);
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spawn.starter(1900, -500, 320)
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// spawn.sucker(2900, -500)
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// spawn.starter(1900, -500, 320)
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spawn.exploder(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.striker(1600, -500)
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@@ -165,7 +165,7 @@ const level = {
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// spawn.sniper(1800, -120)
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// spawn.cellBossCulture(1600, -500)
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// spawn.spiderBoss(1600, -500)
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// spawn.launcher(1200, -500)
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// spawn.laser(1200, -500)
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// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
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// spawn.nodeBoss(1200, -500, "launcher")
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