added quantum immortaility
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@@ -28,9 +28,9 @@ const powerUps = {
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while (mode === mech.fieldMode) {
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mode = Math.ceil(Math.random() * (mech.fieldUpgrades.length - 1))
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}
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mech.fieldUpgrades[mode](); //choose random field upgrade that you don't already have
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mech.fieldUpgrades[mode].effect(); //choose random field upgrade that you don't already have
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} else {
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mech.fieldUpgrades[this.mode](); //set a predetermined power up
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mech.fieldUpgrades[this.mode].effect(); //set a predetermined power up
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}
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//pop the old field out in case player wants to swap back
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if (previousMode !== 0) {
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