added quantum immortaility
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@@ -12,7 +12,7 @@ const b = {
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modHealthDrain: null,
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modNoAmmo: null,
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modBulletsLastLonger: null,
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// modNonEuclidean: null,
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modIsImmortal: null,
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setModDefaults() {
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b.modFireRate = 1;
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b.modExplosionRadius = 1;
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@@ -21,15 +21,15 @@ const b = {
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b.modHealthDrain = 0;
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b.modNoAmmo = 0;
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b.modBulletsLastLonger = 1;
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// b.modNonEuclidean = false;
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b.modIsImmortal = false;
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},
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modText: function () {
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game.makeTextLog(`<strong style='font-size:30px;'>${b.mods[b.mod].name}</strong><br> <span class='faded'>(left click)</span><p>${b.mods[b.mod].description}</p>`, 1200);
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document.getElementById("mods").innerHTML = b.mods[b.mod].name
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modText() {
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if (b.mod !== null) game.makeTextLog(`<strong style='font-size:30px;'>${b.mods[b.mod].name}</strong><br> <p>${b.mods[b.mod].description}</p>`, 1200);
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game.updateModHUD()
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},
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mods: [{
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name: "Auto-Loading Heuristics",
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description: "your <strong>rate of fire</strong> 15% is faster",
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description: "your <strong>rate of fire</strong> is 15% faster",
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effect: () => {
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b.mod = 0
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b.modText();
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@@ -40,7 +40,7 @@ const b = {
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},
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{
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name: "Anti-Matter Cores",
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description: "your <strong>explosions</strong> are larger and do more damage",
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description: "your <strong>explosions</strong> are larger and more dangerous",
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effect: () => {
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b.mod = 1
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b.modText();
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@@ -68,7 +68,7 @@ const b = {
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effect: () => {
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b.mod = 3
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b.modText();
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b.setModDefaults(); //good with laser, Nano-Scale Manufacturing, Standing Wave Harmonics, Phase Decoherence Field
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b.setModDefaults(); //good with laser, and all fields
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b.modEnergySiphon = 0.2;
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}
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},
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@@ -93,26 +93,26 @@ const b = {
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}
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},
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{
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name: "Anti-Decay Coating",
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description: "your bullets <strong>last 25% longer</strong>",
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name: "Decay Resistant Topology",
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description: "your bullets <strong>last 30% longer</strong>",
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effect: () => {
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b.mod = 6
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b.modText();
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b.setModDefaults(); //good with: drones, super balls, spore, missiles, wave beam(range), rapid fire(range), flak(range)
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b.modBulletsLastLonger = 1.25
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b.modBulletsLastLonger = 1.30
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}
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},
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// {
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// name: "Non-Euclidean Geometry",
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// description: "after you fall loop back to the top of the map",
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// have: false,
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// effect: () => {
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// b.mod = 7
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// b.modText();
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// b.setModDefaults(); //good with: drones, super balls, spore, missiles, wave beam(range), rapid fire(range), flak(range)
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// b.modNonEuclidean = true
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// }
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// },
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{
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name: "Quantum Immortality",
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description: "after you die continue in an alternate reality with randomized abilities<br>",
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effect: () => {
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b.mod = 7
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b.modText();
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b.setModDefaults(); //good with: drones, super balls, spore, missiles, wave beam(range), rapid fire(range), flak(range)
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b.modIsImmortal = true;
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}
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},
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// () => {
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// b.mod = 8;
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// game.makeTextLog("<strong style='font-size:30px;'>Relativistic Velocity</strong><br> <span class='faded'>(left click)</span><p>Your bullets are effected extra by your own velocity</p>", 1200);
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