ideal gas law
ideal gas law - lose all your current foam ammo; foam gun gets 1200% more ammo from ammo power ups pressure vessel - has 25% more charges produced as you hold slashBoss is a bit slower and has a bit longer between slashes reactor SprayBoss: slower to fire, slower to move, smaller bullets, fewer in number just a tiny nerf though bug fixes
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28
todo.txt
28
todo.txt
@@ -1,34 +1,16 @@
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******************************************************** NEXT PATCH **************************************************
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grenade now has 3 fireworks options, you can only have 1 at a time
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flame test, fireworks, pyrotechnics
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implosion has been removed
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controlled explosion 3->4 research
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ideal gas law - lose all your current foam ammo; foam gun gets 1200% more ammo from ammo power ups
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pressure vessel - has 25% more charges produced as you hold
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base matter wave moves 20% faster
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gun science renamed ordnance
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slashBoss is a bit slower and has a bit longer between slashes
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reactor SprayBoss: slower to fire, slower to move, smaller bullets, fewer in number
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just a tiny nerf though
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bug fixes
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******************************************************** TODO ********************************************************
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buff early matter wave without phonon
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more fireworks themed grenade tech
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shooting star - fire a series of explosions higher and higher up, also increase radius with height
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tech - neutron bombs deal 100% more damage, but finishes detonating much faster
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tech - neutron bombs will explode into a small iridum explosion after it expires
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tech: damage mobs in your last 10 seconds of history
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field tech?
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time dilation?
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tech: eternalism - don't pause time during draft
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bugs?
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requirements change after draft is generated
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check for requirements onclick and give random tech if not met?
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tech expansion: should also make other fields do things
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how to make the description work
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change description based on your current field?
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