ideal gas law
ideal gas law - lose all your current foam ammo; foam gun gets 1200% more ammo from ammo power ups pressure vessel - has 25% more charges produced as you hold slashBoss is a bit slower and has a bit longer between slashes reactor SprayBoss: slower to fire, slower to move, smaller bullets, fewer in number just a tiny nerf though bug fixes
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@@ -23,7 +23,7 @@ const level = {
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// tech.giveTech("flame test")
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// tech.giveTech("pyrotechnics")
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// for (let i = 0; i < 10; i++) tech.giveTech("replication")
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// tech.giveTech("acetone peroxide")
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// tech.giveTech("eternalism")
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// for (let i = 0; i < 10; i++) tech.giveTech("ammonium nitrate")
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
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@@ -41,6 +41,8 @@ const level = {
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.temple();
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// level.testing(); //not in rotation, used for testing
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// spawn.slashBoss(1900, -500)
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if (simulation.isTraining) { level.walk(); } else { level.intro(); } //normal starting level ************************************************
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// powerUps.research.changeRerolls(3000)
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// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
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@@ -2652,7 +2654,7 @@ const level = {
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// spawn.slashBoss(1900, -500)
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// spawn.launcherBoss(3200, -500)
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// spawn.laserTargetingBoss(1700, -500)
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spawn.powerUpBoss(1900, -500)
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// spawn.powerUpBoss(1900, -500)
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// spawn.powerUpBossBaby(3200, -500)
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// spawn.snakeBoss(1700, -500)
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// spawn.streamBoss(3200, -500)
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@@ -2758,7 +2760,7 @@ const level = {
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if (Math.random() < 0.33) {
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for (let i = 0, len = scale * 0.1; i < len; ++i) spawn.bounceBoss(1487 + 200 * i, -1525, 80, false); //spawn 1-2 at difficulty 15
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} else if (Math.random() < 0.5) {
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for (let i = 0, len = scale * 0.17; i < len; ++i) spawn.sprayBoss(1487 + 200 * i, -1525, 30, false) //spawn 2-3 at difficulty 15
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for (let i = 0, len = scale * 0.16; i < len; ++i) spawn.sprayBoss(1487 + 200 * i, -1525, 30, false) //spawn 2-3 at difficulty 15
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} else {
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for (let i = 0, len = scale * 0.23; i < len; ++i) spawn.mineBoss(1487 + 200 * i, -1525, 50, false); //spawn 3-4 at difficulty 15
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}
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