custom run fixes. mod balance
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@@ -15,7 +15,7 @@ const level = {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// level.startBuildRun(5)
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// b.giveGuns(11)
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// b.giveGuns(1)
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// mech.fieldUpgrades[2].effect();
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// b.giveMod(13)
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// spawn.pickList = ["ghoster", "ghoster"]
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