laser delay
laser energy drain and damage now scale with fire delay effects no change for pulse since it already has a fire delay explosion harm to player no longer scales with explosion radius explosion damage will treat all explosions the same as a basic grenade explosion large radius explosions are much safer acetone peroxide 80->70% increased radius, 100->50% increase in harm from explosions CPT only triggers from damage above 1% per game cycle so no trigger from slime hazards or black holes or mob auras level: reactor has a horizontal flipped mode regression gives finalBoss(1.0005), Boss(1.0025), mob(1.05) increased damage taken JUNK tech: return - go back to the intro level, but keep your tech bug fixes
This commit is contained in:
@@ -848,7 +848,6 @@ const simulation = {
|
||||
m.fireCDcycle = 0
|
||||
m.drop();
|
||||
m.hole.isOn = false;
|
||||
level.zones = [];
|
||||
simulation.drawList = [];
|
||||
|
||||
if (tech.isDronesTravel && m.alive) {
|
||||
|
||||
Reference in New Issue
Block a user