laser delay

laser energy drain and damage now scale with fire delay effects
  no change for pulse since it already has a fire delay

explosion harm to player no longer scales with explosion radius
  explosion damage will treat all explosions the same as a basic grenade explosion
  large radius explosions are much safer
acetone peroxide 80->70% increased radius, 100->50% increase in harm from explosions

CPT only triggers from damage above 1% per game cycle
  so no trigger from slime hazards or black holes or mob auras
level: reactor has a horizontal flipped mode
regression gives finalBoss(1.0005), Boss(1.0025), mob(1.05) increased damage taken

JUNK tech: return - go back to the intro level, but keep your tech

bug fixes
This commit is contained in:
landgreen
2022-06-05 13:37:38 -07:00
parent 9bc927d7ad
commit 227e4491a6
11 changed files with 330 additions and 242 deletions

View File

@@ -848,7 +848,6 @@ const simulation = {
m.fireCDcycle = 0
m.drop();
m.hole.isOn = false;
level.zones = [];
simulation.drawList = [];
if (tech.isDronesTravel && m.alive) {