cardinality 2 choices

cardinality now gives 2 selection choices
+20% laser damage
Mod: When damaged, time slows down
This commit is contained in:
landgreen
2020-05-02 18:40:02 -07:00
parent 9a719d3f2d
commit 222c95af67
7 changed files with 164 additions and 148 deletions

View File

@@ -1,9 +1,23 @@
mod - negative mass field: 80%->90% harm reduction while active, but 2x energy drain
mod - mobs fire nails when they die (by Francois 👑 from discord)
cardinality now gives 2 selection choices
+20% laser damage
Mod: When damaged, time slows down
************** TODO - n-gon **************
let people know about n-gon
blips - errant signal on youtube
reddit - r/IndieGaming
hacker news - show hacker news post
frozen mobs take +33% damage
a lasting AoE damage gun
reuse sporangium code
maybe mod for vacuum bomb where it does aoe damage before it explodes
bot that punches nearby mobs
bot could have a regeneration phase, and a punching phase
indicate phase by the size, shape of bot
possible names for mods
Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
@@ -26,15 +40,9 @@ construct
display current output text in a box
live update it
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech
all the technology leads to the singularity
each game run is actually the mech simulating a possible escape
this is why the graphics are so bad, its just a simulation
final mod is "this is just a simulation"
you get immortality and Infinity damage
the next level is the final level
when you die with Quantum Immortality there is a chance of lore text
boss levels - small levels just a boss, and maybe a few mobs
boss level for timeSkipBoss because of game instability for boss on normal levels
this might not fix issues
atmosphere levels: change the pace, give the user a rest between combat
low or no combat, but more graphics
@@ -50,6 +58,16 @@ atmosphere levels: change the pace, give the user a rest between combat
you shoot your self to wake up?
nonaggressive mobs
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech
all the technology leads to the singularity
each game run is actually the mech simulating a possible escape
this is why the graphics are so bad, its just a simulation
final mod is "this is just a simulation"
you get immortality and Infinity damage
the next level is the final level
when you die with Quantum Immortality there is a chance of lore text
boss mob - let it die multiple times and come back to life
on death event spawns a new version of self, but with a decrementing counter
@@ -75,18 +93,8 @@ mod - killing a stunned mob gives something
mod - scale squirrel cage rotor with current energy
is variable speed going to be hard to deal with?
boss level for timeSkipBoss because of game instability for boss on normal levels
boss level needs to be very simple (maybe no other mobs, or no random mobs)
mod - you can no longer see your current health
boss mob - just a faster and larger version of a springer mob
could have a more frequent random walk
always shielded
consider combining with time skipper field?
mob - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
mob sniper - targeting laser, then a high speed, no gravity bullet
mod - increase laser bot range, and reduce energy drain
@@ -100,8 +108,6 @@ settings - custom keys binding
css transition for pause menu
mod - do more damage when not moving?
gun/field: portals
use the code from mines to get them to stick to walls
or lasers
@@ -119,11 +125,6 @@ gun: Spirit Bomb (singularity)
uses energy
hold above the player's head
small Boss levels
sensor that locks you in after you enter the boss room
boss that eats other mobs and gains stats from them
chance to spawn on any level (past level 5)
add a key that player picks up and needs to set on the exit door to open it
make power ups keep moving to player if the pickup field is turned off before they get picked up