cardinality 2 choices
cardinality now gives 2 selection choices +20% laser damage Mod: When damaged, time slows down
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61
todo.txt
61
todo.txt
@@ -1,9 +1,23 @@
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mod - negative mass field: 80%->90% harm reduction while active, but 2x energy drain
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mod - mobs fire nails when they die (by Francois 👑 from discord)
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cardinality now gives 2 selection choices
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+20% laser damage
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Mod: When damaged, time slows down
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************** TODO - n-gon **************
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let people know about n-gon
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blips - errant signal on youtube
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reddit - r/IndieGaming
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hacker news - show hacker news post
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frozen mobs take +33% damage
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a lasting AoE damage gun
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reuse sporangium code
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maybe mod for vacuum bomb where it does aoe damage before it explodes
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bot that punches nearby mobs
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bot could have a regeneration phase, and a punching phase
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indicate phase by the size, shape of bot
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possible names for mods
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Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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@@ -26,15 +40,9 @@ construct
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display current output text in a box
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live update it
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lore - a robot (the player) gains self awareness
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each mod/gun/field is a new tech
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all the technology leads to the singularity
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each game run is actually the mech simulating a possible escape
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this is why the graphics are so bad, its just a simulation
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final mod is "this is just a simulation"
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you get immortality and Infinity damage
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the next level is the final level
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when you die with Quantum Immortality there is a chance of lore text
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boss levels - small levels just a boss, and maybe a few mobs
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boss level for timeSkipBoss because of game instability for boss on normal levels
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this might not fix issues
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atmosphere levels: change the pace, give the user a rest between combat
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low or no combat, but more graphics
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@@ -50,6 +58,16 @@ atmosphere levels: change the pace, give the user a rest between combat
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you shoot your self to wake up?
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nonaggressive mobs
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lore - a robot (the player) gains self awareness
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each mod/gun/field is a new tech
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all the technology leads to the singularity
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each game run is actually the mech simulating a possible escape
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this is why the graphics are so bad, its just a simulation
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final mod is "this is just a simulation"
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you get immortality and Infinity damage
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the next level is the final level
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when you die with Quantum Immortality there is a chance of lore text
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boss mob - let it die multiple times and come back to life
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on death event spawns a new version of self, but with a decrementing counter
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@@ -75,18 +93,8 @@ mod - killing a stunned mob gives something
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mod - scale squirrel cage rotor with current energy
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is variable speed going to be hard to deal with?
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boss level for timeSkipBoss because of game instability for boss on normal levels
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boss level needs to be very simple (maybe no other mobs, or no random mobs)
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mod - you can no longer see your current health
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boss mob - just a faster and larger version of a springer mob
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could have a more frequent random walk
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always shielded
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consider combining with time skipper field?
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mob - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
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mob sniper - targeting laser, then a high speed, no gravity bullet
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mod - increase laser bot range, and reduce energy drain
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@@ -100,8 +108,6 @@ settings - custom keys binding
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css transition for pause menu
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mod - do more damage when not moving?
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gun/field: portals
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use the code from mines to get them to stick to walls
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or lasers
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@@ -119,11 +125,6 @@ gun: Spirit Bomb (singularity)
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uses energy
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hold above the player's head
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small Boss levels
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sensor that locks you in after you enter the boss room
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boss that eats other mobs and gains stats from them
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chance to spawn on any level (past level 5)
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add a key that player picks up and needs to set on the exit door to open it
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make power ups keep moving to player if the pickup field is turned off before they get picked up
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