cardinality 2 choices
cardinality now gives 2 selection choices +20% laser damage Mod: When damaged, time slows down
This commit is contained in:
10
js/level.js
10
js/level.js
@@ -14,13 +14,13 @@ const level = {
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start() {
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if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// game.enableConstructMode() //used to build maps in testing mode
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game.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(9)
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// b.giveGuns("foam")
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// mech.setField("time dilation field")
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// b.giveMod("renormalization");
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// b.giveMod("impact shear");
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// b.giveMod("nail bot");
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b.giveMod("clock gating");
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// b.giveGuns("mine")
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// mech.setField("pilot wave")
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// mech.setField("perfect diamagnetism")
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@@ -102,7 +102,7 @@ const level = {
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//******************************************************************************************************************
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testing() {
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level.difficultyIncrease(19);
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// level.difficultyIncrease(19);
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spawn.setSpawnList();
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spawn.setSpawnList();
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level.defaultZoom = 1500
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@@ -157,8 +157,8 @@ const level = {
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// spawn.bomberBoss(2900, -500)
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// spawn.suckerBoss(1200, -500)
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// spawn.hopper(1200, -500, 70)
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spawn.spinner(1200, -500)
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spawn.hopper(1200, -500)
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spawn.laser(1200, -500)
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// spawn.shield(mob[mob.length - 1], 1200, -500, 1);
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// spawn.nodeBoss(1200, -500, "spiker")
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