cardinality 2 choices

cardinality now gives 2 selection choices
+20% laser damage
Mod: When damaged, time slows down
This commit is contained in:
landgreen
2020-05-02 18:40:02 -07:00
parent 9a719d3f2d
commit 222c95af67
7 changed files with 164 additions and 148 deletions

View File

@@ -14,13 +14,13 @@ const level = {
start() {
if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
if (level.levelsCleared === 0) { //this code only runs on the first level
// game.enableConstructMode() //used to build maps in testing mode
game.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(9)
// b.giveGuns("foam")
// mech.setField("time dilation field")
// b.giveMod("renormalization");
// b.giveMod("impact shear");
// b.giveMod("nail bot");
b.giveMod("clock gating");
// b.giveGuns("mine")
// mech.setField("pilot wave")
// mech.setField("perfect diamagnetism")
@@ -102,7 +102,7 @@ const level = {
//******************************************************************************************************************
testing() {
level.difficultyIncrease(19);
// level.difficultyIncrease(19);
spawn.setSpawnList();
spawn.setSpawnList();
level.defaultZoom = 1500
@@ -157,8 +157,8 @@ const level = {
// spawn.bomberBoss(2900, -500)
// spawn.suckerBoss(1200, -500)
// spawn.hopper(1200, -500, 70)
spawn.spinner(1200, -500)
spawn.hopper(1200, -500)
spawn.laser(1200, -500)
// spawn.shield(mob[mob.length - 1], 1200, -500, 1);
// spawn.nodeBoss(1200, -500, "spiker")