new fan level

This commit is contained in:
landgreen
2020-08-25 06:49:38 -07:00
parent 3659fbe47d
commit 21b8c6fc2b
9 changed files with 680 additions and 126 deletions

View File

@@ -1,19 +1,47 @@
mod: mycelial fragmentation - sporangium release spores as they grow
base collisions immunity frames is now 25/60 of a second (up from 15/60)
mod: renormalization 37% chance to spawn reroll when you use a reroll for any reason.
mod: bremsstrahlung radiation - damage increased by 5x
bug fix it is now properly affected by damage scaling (huge nerf late game)
difficulty balancing
much more damage done by mobs
more effective heals
more damage done by player
more mod spawns
spring attack mobs take smaller steps
this should stop them from "coming in like a wrecking ball"
mob alert range is reduced for large mobs
this controls how mobs that see you tell other mobs about your location
************** TODO - n-gon **************
look into why wave beam is so good vs. shields
make bayesian inference a part of power up spawn code more directly
group shields having way too much health at higher levels?
removing supersaturation sets total health to 1
this cancels the health benefits from crystallized armor
produce a method that calculates max health based on mods
fix door.isOpen actually meaning isClosed
getting stuck above a mob can immobilize player
add a minimum knock from player mob collisions?
player goes intangible while immune after getting hit?
the laser fire 3 beams
after you die custom should be populated with your last build
considering removing the perfect diamagnetism field from the game
use canvas pixel array effects for full screen graphics
add some pixels after player gets hit?
difficulty ramp late game?
give missiles a suck and delay explosion, like vacuum bomb
bot, does AOE damage while it rotates around player
bot that does AOE damage while it rotates around player
no physics / collisions
cap 3 ?
@@ -115,7 +143,6 @@ mod - do 50% more damage in close, but 50% less at a distance
have these mods disable each other
phase field still isn't fun
rework renormalization mod as well
does phase field need the stealth flag?
mod: use the stealth flag from the phase decoherence field