new fan level
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41
todo.txt
41
todo.txt
@@ -1,19 +1,47 @@
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mod: mycelial fragmentation - sporangium release spores as they grow
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base collisions immunity frames is now 25/60 of a second (up from 15/60)
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mod: renormalization 37% chance to spawn reroll when you use a reroll for any reason.
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mod: bremsstrahlung radiation - damage increased by 5x
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bug fix it is now properly affected by damage scaling (huge nerf late game)
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difficulty balancing
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much more damage done by mobs
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more effective heals
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more damage done by player
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more mod spawns
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spring attack mobs take smaller steps
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this should stop them from "coming in like a wrecking ball"
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mob alert range is reduced for large mobs
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this controls how mobs that see you tell other mobs about your location
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************** TODO - n-gon **************
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look into why wave beam is so good vs. shields
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make bayesian inference a part of power up spawn code more directly
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group shields having way too much health at higher levels?
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removing supersaturation sets total health to 1
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this cancels the health benefits from crystallized armor
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produce a method that calculates max health based on mods
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fix door.isOpen actually meaning isClosed
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getting stuck above a mob can immobilize player
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add a minimum knock from player mob collisions?
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player goes intangible while immune after getting hit?
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the laser fire 3 beams
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after you die custom should be populated with your last build
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considering removing the perfect diamagnetism field from the game
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use canvas pixel array effects for full screen graphics
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add some pixels after player gets hit?
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difficulty ramp late game?
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give missiles a suck and delay explosion, like vacuum bomb
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bot, does AOE damage while it rotates around player
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bot that does AOE damage while it rotates around player
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no physics / collisions
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cap 3 ?
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@@ -115,7 +143,6 @@ mod - do 50% more damage in close, but 50% less at a distance
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have these mods disable each other
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phase field still isn't fun
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rework renormalization mod as well
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does phase field need the stealth flag?
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mod: use the stealth flag from the phase decoherence field
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