renamed mech to m

to continue playing after the final boss you need to use testing mode:  "T" -> "U"
renamed mech -> m
This commit is contained in:
landgreen
2021-01-24 08:54:26 -08:00
parent c7822cd1da
commit 21affab7b1
13 changed files with 1725 additions and 1730 deletions

View File

@@ -1,14 +1,7 @@
******************************************************** NEXT PATCH ********************************************************
duplication bug fix
renaming custom mode -> experimental mode
experimental mode is available again even without completing lore
mob: sneaker is a bit faster and stronger
(the invisible one that attacks from stealth)
tech: unified field theory - switching guns uses a reroll to cycle your field
to continue playing after the final boss you need to use testing mode: "T" -> "U"
renamed mech -> m
******************************************************** BUGS ********************************************************
@@ -30,6 +23,10 @@ tech: unified field theory - switching guns uses a reroll to cycle your field
******************************************************** TODO ********************************************************
rename ?
health -> integrity, unity
heal -> also integrity, unity
mechanic: use gun swap as an active ability
this effect is spammable, so it needs a cost or a cooldown
tech:
@@ -52,7 +49,7 @@ tech: double your rerolls
might want to use a single variable for all duplication
bot that follows the players history
could have the same shape as the mech circle head
could have the same shape as the m circle head
1st bot is at 5s, 2nd is at 4.5s, ...
bots don't get too close to player
run smoothing on position update, don't update if close to player, based on ordering
@@ -68,13 +65,9 @@ tech: dodge chance for cloaking, harmonic fields, also pilot wave
set to 100% harm reduction randomly
if (Math.random() < 0.2) damage *= 0;
rename ?
health -> integrity, unity
heal -> also integrity, unity
in game console
set highlighting rules
mech, tech, level are all highlighted
m, tech, level are all highlighted
maybe the first term in each variable should get a highlight
tech: time dilation - when you exit time dilation rewind to the state you entered
@@ -89,14 +82,14 @@ mechanic: technological dead end - add tech to the tech pool with a dumb effect
don't show up in custom?
negative effect (one time effects are better to avoid code clutter)
make the player rainbow colors
mech.color = {
m.color = {
hue: 0,
sat: 100,
light: 50
}
setInterval(function(){
mech.color.hue++
mech.setFillColors()
m.color.hue++
m.setFillColors()
}, 10);
remove all your energy
eject all your rerolls (not bad with dup)
@@ -200,7 +193,7 @@ tech "Solar Power": Energy regeneration is doubled while standing still
mechanic - remove a random tech as a condition for picking up a really good mod
mechanic - do something for 2 seconds after firing
if (mech.fireCDcycle + 120)
if (m.fireCDcycle + 120)
tech- do 50% more damage in close, but 50% less at a distance
code it like techisFarAwayDmg
@@ -243,7 +236,7 @@ mouse event e.which is deprecated
add some more computer / AI stuff to the level lore text
mechanic - shrink mech.baseHealth in a tech or field
mechanic - shrink m.baseHealth in a tech or field
standing wave harmonics tech- push things away
push scales with mass up to about 4
@@ -290,7 +283,7 @@ atmosphere levels
change the pace, give the user a rest between combat
low or no combat, but more graphics
explore lore
find power ups in "wrecked" mechs representing previous simulations
find power ups in "wrecked" m representing previous simulations
how you could leave something in one simulation that effects a different simulation
Maybe some strange quantum physics principle.
add text for player thoughts?
@@ -371,7 +364,7 @@ cool names for tech
lore - a robot (the player) gains self awareness
each tech gun/field is a new tech
all the technology leads to the singularity
each game run is actually the mech simulating a possible escape
each game run is actually the m simulating a possible escape
this is why the graphics are so bad, its just a simulation
final tech is "this is just a simulation"
you get immortality and Infinity damage