From 2150038f74640ced30e131e584d144c1cd3e2fb9 Mon Sep 17 00:00:00 2001 From: landgreen Date: Mon, 9 Mar 2020 06:22:40 -0700 Subject: [PATCH] clean up --- js/bullets.js | 2 +- js/level.js | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/js/bullets.js b/js/bullets.js index 5d33540..8c24786 100644 --- a/js/bullets.js +++ b/js/bullets.js @@ -1459,7 +1459,7 @@ const b = { mob[i].force.y += knock.y; radius *= 0.93 //reduced range for each additional explosion target damageScale *= 0.8 //reduced damage for each additional explosion target - mobs.statusStun(mob[i]) + // mobs.statusStun(mob[i]) // if (isBurn) mobs.statusBurn(mob[i], 0.4) // (2.2) * 1.3 * 30/180 // 6 ticks (3 seconds) } else if (!mob[i].seePlayer.recall && dist < alertRange) { mob[i].locatePlayer(); diff --git a/js/level.js b/js/level.js index 4f9c42e..d90209a 100644 --- a/js/level.js +++ b/js/level.js @@ -13,14 +13,14 @@ const level = { levelsCleared: 0, start() { if (level.levelsCleared === 0) { - level.difficultyIncrease(9) - b.giveGuns("flak") + // level.difficultyIncrease(9) + // b.giveGuns("flak") // mech.setField("phase decoherence field") // b.giveMod("irradiated needles"); // b.giveMod("reflective cavity"); - // level.intro(); //starting level - level.testingMap(); + level.intro(); //starting level + // level.testingMap(); // level.bosses(); // level.satellite(); // level.skyscrapers();