snake
snakeBoss - boss with a tail that grows longer after damage or eating power ups trying out putting actual system error messages directly into the in-game console charmed baryons: 0.66->0.8x movement grappling hook field: 0.6->0.5 damage taken
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45
todo.txt
45
todo.txt
@@ -1,29 +1,19 @@
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******************************************************** NEXT PATCH **************************************************
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renamed MACHO -> dark matter
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tech: MACHO - dark matter is active when you are outside not inside it's range, 1.5 to dark matter effects
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tech: dark energy - inside dark matter regen 10 energy
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tech: stability - 0.3x damage taken if health equals maxHealth
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tech: instability - 2x damage if damage taken is 1x
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tech: control theory - 1.5x damage if health equals maxHealth
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tech: inertial confinement - while charging tokamak you can fly, but energy drains
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tech: stellarator - after firing a block with tokamak, spawn up to 5 heals
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snakeBoss - boss with a tail that grows longer after damage or eating power ups
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maybe have it eat blocks too?
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boss health nerf: almost every boss has ~0.8x less health
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secondary bosses also spawn 2 ammo
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aerostat 0.85->0.9 damage on the ground
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Pauli exclusion 6->8 seconds of invulnerable after getting hit
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Gibbs free energy 2->0 research cost, 1.01->1.05 damage scales with energy below 100->maxEnergy
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cache 15->17x ammo
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trying out putting actual system error messages directly into the in-game console
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several bug fixes
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charmed baryons: 0.66->0.8x movement
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grappling hook field: 0.6->0.5 damage taken
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******************************************************* DESIGN ******************************************************
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priorities
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synergies between tech
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difficult to achieve synergies that feel so powerful they are game breaking / changing
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randomized content adds repeatability
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randomized content that adds repeatability
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bosses, mobs, levels, tech
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graphical indicators of tech effects and quantity
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subtle lore woven into unexpected places
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@@ -44,19 +34,11 @@ list of powerful synergies
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*********************************************************** TODO *****************************************************
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snakeBoss - boss with a tail that grows longer
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improve behavior for when it can't see player
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wander around looking for power ups
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what if it gets lost?
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eat power ups
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eject them after you die
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get longer after eating
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eat mobs?
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eat blocks?
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modes: recolor tail based on modes
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hunting power ups -> small + fast : blue cyan
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hunting player -> attack? : red/pink
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slow high defense : white
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merge multiple power ups of the same type if nearby
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5-10 ammo, research, coupling can merge to form a slightly larger power up version
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check for merger possibility every 60 seconds?
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adjust mass spawns to just spawn larger power ups versions and change?
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spawnDelay
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white laser
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what to name? not much in wikipedia
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@@ -71,6 +53,9 @@ tech: atomic pile - lose 1 health if you are above the maximum energy
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do damage?
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plasma torch tech?
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field tech: molecular assembler - every time you spawn a drone/spore/... become immune to damage for time
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scales with how much energy was used to spawn drone/...
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make some explosions have less knock back?
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annoying with flame test, boom bot?
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@@ -1282,7 +1267,7 @@ possible names for tech
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Josephson junction - superconducting junction
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Pyroelectricity - voltage from temp changes - upgrade from piezoelectricity
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Unruh effect - accelerating makes heat/thermal particles
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configuration space - holds the position of everything
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configuration space - holds the position of everything (related to fermions/bosons and particle interactions)
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stress–energy tensor
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radioisotope thermoelectric generator -
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retrovirus: these things make JUNK DNA so link it somehow to that tech?
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