snakeBoss - boss with a tail that grows longer after damage or eating power ups

trying out putting actual system error messages directly into the in-game console

charmed baryons: 0.66->0.8x movement
grappling hook field: 0.6->0.5 damage taken
This commit is contained in:
landgreen
2024-07-06 17:22:58 -07:00
parent 022e2fa80f
commit 20f9b790de
5 changed files with 141 additions and 80 deletions

View File

@@ -1,29 +1,19 @@
******************************************************** NEXT PATCH **************************************************
renamed MACHO -> dark matter
tech: MACHO - dark matter is active when you are outside not inside it's range, 1.5 to dark matter effects
tech: dark energy - inside dark matter regen 10 energy
tech: stability - 0.3x damage taken if health equals maxHealth
tech: instability - 2x damage if damage taken is 1x
tech: control theory - 1.5x damage if health equals maxHealth
tech: inertial confinement - while charging tokamak you can fly, but energy drains
tech: stellarator - after firing a block with tokamak, spawn up to 5 heals
snakeBoss - boss with a tail that grows longer after damage or eating power ups
maybe have it eat blocks too?
boss health nerf: almost every boss has ~0.8x less health
secondary bosses also spawn 2 ammo
aerostat 0.85->0.9 damage on the ground
Pauli exclusion 6->8 seconds of invulnerable after getting hit
Gibbs free energy 2->0 research cost, 1.01->1.05 damage scales with energy below 100->maxEnergy
cache 15->17x ammo
trying out putting actual system error messages directly into the in-game console
several bug fixes
charmed baryons: 0.66->0.8x movement
grappling hook field: 0.6->0.5 damage taken
******************************************************* DESIGN ******************************************************
priorities
synergies between tech
difficult to achieve synergies that feel so powerful they are game breaking / changing
randomized content adds repeatability
randomized content that adds repeatability
bosses, mobs, levels, tech
graphical indicators of tech effects and quantity
subtle lore woven into unexpected places
@@ -44,19 +34,11 @@ list of powerful synergies
*********************************************************** TODO *****************************************************
snakeBoss - boss with a tail that grows longer
improve behavior for when it can't see player
wander around looking for power ups
what if it gets lost?
eat power ups
eject them after you die
get longer after eating
eat mobs?
eat blocks?
modes: recolor tail based on modes
hunting power ups -> small + fast : blue cyan
hunting player -> attack? : red/pink
slow high defense : white
merge multiple power ups of the same type if nearby
5-10 ammo, research, coupling can merge to form a slightly larger power up version
check for merger possibility every 60 seconds?
adjust mass spawns to just spawn larger power ups versions and change?
spawnDelay
white laser
what to name? not much in wikipedia
@@ -71,6 +53,9 @@ tech: atomic pile - lose 1 health if you are above the maximum energy
do damage?
plasma torch tech?
field tech: molecular assembler - every time you spawn a drone/spore/... become immune to damage for time
scales with how much energy was used to spawn drone/...
make some explosions have less knock back?
annoying with flame test, boom bot?
@@ -1282,7 +1267,7 @@ possible names for tech
Josephson junction - superconducting junction
Pyroelectricity - voltage from temp changes - upgrade from piezoelectricity
Unruh effect - accelerating makes heat/thermal particles
configuration space - holds the position of everything
configuration space - holds the position of everything (related to fermions/bosons and particle interactions)
stressenergy tensor
radioisotope thermoelectric generator -
retrovirus: these things make JUNK DNA so link it somehow to that tech?