made draft mode default, bug fixes
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@@ -309,7 +309,7 @@ const b = {
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game.replaceTextLog = true;
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game.makeTextLog("<div style='font-size:140%;'>NO AMMO</div> <p style='font-size:90%;'><strong>Q</strong>, <strong>E</strong>, and <strong>mouse wheel</strong> change weapons</p>", 200);
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}
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if (mech.isHolding) {
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if (mech.holdingTarget) {
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mech.drop();
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}
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}
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@@ -1761,7 +1761,7 @@ const b = {
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//use energy to explode
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const energy = mech.fieldMeter * 0.25
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mech.fieldMeter -= energy
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if (best.who) b.explosion(path[1], 1200 * energy)
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if (best.who) b.explosion(path[1], 1000 * energy)
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mech.fireCDcycle = mech.cycle + Math.floor(65 * b.modFireRate); // cool down
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//draw laser beam
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