substructure
new level substructure
featured element - motion triggered lasers
futures exchange 5->6% duplication per cancel
plasma torch coupling 0.015->0.025x damage per coupling
Gibbs free energy 1.005->1.006x damage per missing energy
compound lens arc adds 25->30 degrees
instability 2->2.5x damage when damage taken is 1x
constraint: after 30->40 seconds spawn WIMPs
constraint: 0.1->0.3x damage after getting power ups
renamed holographic principle -> charmed baryons
updates to community map: downpour
updated lasers in labs and testChamber to the new more realistic laser
bugs
returning to the old console.log system from last patch
I rather read bugs in the browser console not the n-gon console
bots properly follow player when level flips vertically
community map: arena's sword is properly removed at end of level
rewrote shaped charge to be better at protecting you from all explosions
pause correctly lists both mobs types for the level
for quasiparticles "boost" replaces ammo in more edge cases
bug with removing surfactant setting b.activeGun false and crashing game with checking active gun
not sure if this is fixed or not?
This commit is contained in:
105
todo.txt
105
todo.txt
@@ -1,16 +1,30 @@
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******************************************************** NEXT PATCH **************************************************
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tech: Halbach array - throwing a block will also throw other nearby blocks
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new level substructure
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featured element - motion triggered lasers
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tech non-renewables now spawns ammo, but ammo can't be picked up
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grenade tech that cause multiple explosions have less knock back for mobs
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constraint: 0->0.5x healing
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wormhole 7->8% duplication
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many worlds takes a few frames between each tech given
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futures exchange 5->6% duplication per cancel
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plasma torch coupling 0.015->0.025x damage per coupling
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Gibbs free energy 1.005->1.006x damage per missing energy
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compound lens arc adds 25->30 degrees
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instability 2->2.5x damage when damage taken is 1x
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constraint: after 30->40 seconds spawn WIMPs
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constraint: 0.1->0.3x damage after getting power ups
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renamed holographic principle -> charmed baryons
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bug fixes
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harpoon ammo gain on autonomous defense fixed
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constraints are properly randomized again
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updates to community map: downpour
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updated lasers in labs and testChamber to the new more realistic laser
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bugs
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returning to the old console.log system from last patch
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I rather read bugs in the browser console not the n-gon console
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bots properly follow player when level flips vertically
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community map: arena's sword is properly removed at end of level
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rewrote shaped charge to be better at protecting you from all explosions
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pause correctly lists both mobs types for the level
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for quasiparticles "boost" replaces ammo in more edge cases
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bug with removing surfactant setting b.activeGun false and crashing game with checking active gun
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not sure if this is fixed or not?
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******************************************************** BUGS ********************************************************
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@@ -50,14 +64,39 @@ player can become crouched while not touching the ground if they exit the ground
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*********************************************************** TODO *****************************************************
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rework focuser mobs to fire blue laser instead of charging player
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like in classic 7-1-2017
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this makes more sense that a bean is focusing
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!!conformal - similar rules for small and big scales linked to holographic principle
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!!holonomy - parallel transport of a vector leads to movement (applies to curved space)
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when far away from your wormhole regenerate 1% of your max energy per second
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when far away from your wormhole reduce damage taken
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heal last hit damage after enter wormhole
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!!quasar - plasma torch from both ends
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only after wormhole eats a block fire?
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or just increase plasma length after eating block?
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new level element - motion trigger for laser
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new level heist
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above - a building with rooms and doors like office/warehouse
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below - long indoor tunnels like sewers
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dark colors
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narrow branching paths
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elements
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motion triggered lasers
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doors opened by buttons
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button that opens 1 door, but closes another when down
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make the button down state easier, have extra power ups
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make a text orb for JUNK text to make JUNK more clear
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extended vertical flip to edge cases:
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!!stored circular graphics simulation.drawList.push
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new level based laser element
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!!update new version into other levels
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procedural animation
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https://www.youtube.com/watch?v=qlfh_rv6khY
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@@ -839,9 +878,6 @@ mob/boss that fires a laser at player, but give player time to avoid
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they target where player was 1 second ago
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they turn to face player?
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tech rocket jump - jumping produces an explosion at your feet that lets you jump extra high, but does some damage
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require electric reactive armor?
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Plasma Burner: upgrade for plasma torch, basically just a jet engine. does high damage, but short range, mostly for player movement.
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maybe reduce gravity to really low then apply a vector away from mouse direction
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@@ -851,17 +887,6 @@ auto-gon - auto battler with n-gon mob AI and tech
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similar research and tech system to n-gon
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some mobs can fire player weapons
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tech: relativistic jets:
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small particles that shot out from front and back poles and end up in a wide variety of spirals
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slow trickle when charging and several more when firing
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Tech: Make player smol
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adapt the cloaking graphics to make a flashlight cone visual effect
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put code in level.do?
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be nice if block throwing had a projected path
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Pilot wave tech
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Energy use is increased, but you can now shape blocks using pressure
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Grouping blocks will merge them into a massive ball
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@@ -1234,11 +1259,8 @@ look up sci-fi science ideas here https://projectrho.com/public_html/rocket/
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possible names for tech
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sidereal - with respect to the stars (an extra rotation for time keeping)
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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holographic - 2-D surface can predict the 3-D space behind it? I think
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entropic gravity - gravity is emergent in a holographic way
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(maybe a field tech for negative mass)
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conformal - similar rules for small and big scales linked to holographic principle
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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swarm intelligence - for a drone tech
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metaheuristic - is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem, especially with incomplete or imperfect information or limited computation capacity
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@@ -1307,8 +1329,11 @@ possible names for tech
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cork - used as a heat shield for rockets
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P = NP - something with speeding up calculation times
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transistivity - something where a>b and b>c -> a>c
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lenticular - looks different from different angles (lasers?)
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lenticular - looks different from different angles (lasers?, cloaking?)
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every few seconds pick a random skin tech?
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De Sitter space - simple model of universe related to general relativity (mass-energy?)
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active optics - something with lasers? maybe something with diffuse beam getting smaller
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Quintessence - related to dark energy
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******************************************************* DESIGN ******************************************************
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@@ -1333,3 +1358,23 @@ list of powerful synergies
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electronegativity and high energy?
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electronegativity + anyon + duplication + Maxwells demon + interest + pair production
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chain reaction + invulnerable + Abelian group + parasitism = clear all mobs on level
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************************************************* COMMUNITY LINKS *************************************************
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load old commits
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www.cornbread2100.com/n-gon-loader
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n-gon fork
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kgurchiek.github.io/n-gon-portal-gun
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3xiondev.github.io/n-gon-upgraded
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coaldeficit.github.io/c-gon
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c-rxxp-y.github.io/n-gon-enhanced
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bookmarlet
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github.com/Whyisthisnotavalable/n-scythe
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github.com/kgurchiek/n-gon-mobile
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github.com/kgurchiek/n-gon-controller
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text
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ngon.fandom.com/wiki/N-gon
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github.com/3xionDev/n-docs
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