perfect diamagnetism adjustments

This commit is contained in:
landgreen
2020-03-06 06:10:07 -08:00
parent a3c00f2627
commit 1fa80ecc79
4 changed files with 24 additions and 26 deletions

View File

@@ -999,24 +999,6 @@ const b = {
b.modLaserFieldDrain = 0.002;
}
},
{
name: "perfect diamagnetism",
description: "you <strong>don't</strong> lose <strong class='color-f'>energy</strong> when <strong>blocking</strong><br>with <strong>nano-scale manufacturing</strong>",
maxCount: 1,
count: 0,
allowed() {
return mech.fieldUpgrades[mech.fieldMode].name === "nano-scale manufacturing"
},
requires: "nano-scale manufacturing",
effect() {
b.modFieldEfficiency = 0
mech.fieldShieldingScale = b.modFieldEfficiency;
},
remove() {
b.modFieldEfficiency = 1;
if (mech.fieldUpgrades[mech.fieldMode].name === "nano-scale manufacturing") mech.fieldShieldingScale = b.modFieldEfficiency;
}
},
{
name: "plasma jet",
description: "increase <strong>plasma torch's</strong> range by <strong>33%</strong>",
@@ -1067,6 +1049,24 @@ const b = {
mech.fieldShieldingScale = 1;
}
},
{
name: "perfect diamagnetism",
description: "you <strong>don't</strong> lose <strong class='color-f'>energy</strong> when <strong>blocking</strong><br>with <strong>nano-scale manufacturing</strong>",
maxCount: 1,
count: 0,
allowed() {
return mech.fieldUpgrades[mech.fieldMode].name === "nano-scale manufacturing"
},
requires: "nano-scale manufacturing",
effect() {
b.modFieldEfficiency = 0
mech.fieldShieldingScale = b.modFieldEfficiency;
},
remove() {
b.modFieldEfficiency = 1;
if (mech.fieldUpgrades[mech.fieldMode].name === "nano-scale manufacturing") mech.fieldShieldingScale = b.modFieldEfficiency;
}
},
{
name: "mycelium manufacturing",
description: "<strong>nano-scale manufacturing</strong> is repurposed<br>excess <strong class='color-f'>energy</strong> used to grow <strong style='letter-spacing: 2px;'>spores</strong>",

View File

@@ -15,8 +15,8 @@ const level = {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(9)
// b.giveGuns("wave beam")
mech.setField("phase decoherence field")
b.giveMod("quantum dissipation");
// mech.setField("phase decoherence field")
// b.giveMod("quantum dissipation");
// b.giveMod("reflective cavity");
level.intro(); //starting level

View File

@@ -25,14 +25,12 @@ const powerUps = {
game.isChoosing = false; //stops p from un pausing on key down
requestAnimationFrame(cycle);
},
isCanceledField: false,
cancel(what) {
document.body.style.cursor = "none";
document.getElementById("choose-grid").style.display = "none"
document.getElementById("choose-background").style.display = "none"
game.paused = false;
game.isChoosing = false; //stops p from un pausing on key down
if (what === "field") powerUps.isCanceledField = true;
requestAnimationFrame(cycle);
},
showDraft() {
@@ -250,7 +248,7 @@ const powerUps = {
}
},
spawnBossPowerUp(x, y) { //boss spawns field and gun mod upgrades
if (mech.fieldMode === 0 && !powerUps.isCanceledField) {
if (mech.fieldMode === 0) {
powerUps.spawn(x, y, "field")
if (Math.random() < b.isModBayesian) powerUps.spawn(x, y, "field")
} else if (Math.random() < 0.80) {

View File

@@ -1,13 +1,13 @@
************** TODO - n-gon **************
mod - lose your field, gain a gun and some ammo
gain two guns?
mod - vacuum bomb pulls shields off the mob
or just greatly damages shields during the suck phase if the pulling doesn't work
mod - vacuum bomb stuns after the explosion
maybe it also does DoT damage
mod - improve blocking with nano-scale is more efficient
like perfect diamagnetism maybe
mod - time dilation - Quantum Recovery
Expending all your energy while using the field will
cause the player to go back in time to 3 seconds before the field was activated