orbs
orbs replaces some power up text descriptions player damage taken is increased by 1% finalBoss ramps up the mob spawns more slowly, making lower damage high survival builds more effective on the finalBoss 5% laser damage increase 15% mine fire rate reduction ctx.clip() is back for metamaterial cloaking field it wasn't the source of the lag, firefox is just slow on my work computer tech: buckling was disallowed, but I fixed it so you can get the tech again
This commit is contained in:
29
todo.txt
29
todo.txt
@@ -1,25 +1,24 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
tech: MIRV - now effects grenades and super balls in addition to missiles
|
||||
no change for super balls and missiles, but this is a new tech for grenades
|
||||
orbs replaces some power up text descriptions
|
||||
|
||||
undetonated mines are returned at the end of a level
|
||||
removed tech: mine reclamation
|
||||
mine gun has 30% less ammo
|
||||
laser mines do 7% less damage
|
||||
booby trap now comes with 53 JUNK (up from 33) but it's mines can be returned for ammo
|
||||
player damage taken is increased by 1%
|
||||
finalBoss ramps up the mob spawns more slowly, making lower damage high survival builds more effective on the finalBoss
|
||||
5% laser damage increase
|
||||
15% mine fire rate reduction
|
||||
|
||||
removed ctx.clip() from metamaterial cloaking field for performance reasons
|
||||
the graphics look a bit different now, maybe not as good, maybe it's just different
|
||||
|
||||
iceIX bullets last 50% less time, but do 50% more damage and have 25% more thrust
|
||||
so it's more of a close range bullet
|
||||
ice-shot has 2 fewer bullets
|
||||
ctx.clip() is back for metamaterial cloaking field
|
||||
it wasn't the source of the lag, firefox is just slow on my work computer
|
||||
tech: buckling was disallowed, but I fixed it so you can get the tech again
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
tech MIRV applies to grenades
|
||||
maybe also merge with tech: super balls?, laser refraction...
|
||||
experiment and understand vibe more obvious
|
||||
mostly in early game or first time players
|
||||
|
||||
slow down throw speed for very small blocks a bit
|
||||
|
||||
necrophage isn't working.....
|
||||
|
||||
work on necroBoss from TheShwarma
|
||||
make spawned blocks in the direction of the player
|
||||
|
||||
Reference in New Issue
Block a user