ruins, level
new level: ruins, let me know about combat and platforming difficulty balance vanish elements now shrink horizontally now colored dark blue to not look like mobs
This commit is contained in:
85
todo.txt
85
todo.txt
@@ -1,14 +1,19 @@
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******************************************************** NEXT PATCH **************************************************
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new training levels "stack", "mine", "grenades", "harpoon"
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new level: ruins, let me know about combat and platforming difficulty balance
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new map element vanish goes away after you touch it, returns in 3 seconds
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bug fixes
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vanish elements now shrink horizontally
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now colored dark blue to not look like mobs
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******************************************************** TODO ********************************************************
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shrink crumble width as it fades out
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player moves through a grid of stacked crumble blocks
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vanish element
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grow as it returns?
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pull bullets back to player with crouch/field
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bullets type?: drones, spores, missiles,
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works for all bullets, write custom code based on bullet type
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bad for: laser, harpoon?, missile and grenade?
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boss that gives nearby mobs invulnerability
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boss is only mildly aggressive
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@@ -32,8 +37,6 @@ training
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spores - use 1 ammo to take out several mobs at once, you have to block with your shield until the mobs die
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drones - use mouse to bring drones around a couple corners
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foam - slow boss mob, and run away
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harpoon - kill one close mob, pick up ammo that is out of reach, first at several far away mobs with crouch
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or just some hard melee combat
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laser - reflect off walls to hit mobs
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field rooms:
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standing wave - bullets come from every direction
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@@ -47,6 +50,8 @@ training
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worm hole - teleport past lasers
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puzzle/platforming rooms:
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use the double constrained platforms
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stealth room
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probably should make 2+
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combat rooms:
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boss gauntlet, spawn with nothing but a few power ups and fight 10 bosses
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use no gun, just bots to kil stuff
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@@ -58,7 +63,7 @@ balance time dilation with bose einstein (you can freeze everything and take no
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overflowing energy does harm?
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or just reduces harm reduction?
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make a line of constained mobs move like a snake
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make a line of constrained mobs move like a snake
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apply forces with directions determined by time and position on the snake
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tech: basic research - heal power ups spawn as research power ups instead, and using research heals you (needs to be pretty low, like 3% health)
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@@ -96,22 +101,11 @@ intro map: diegeticly draw a mouse with field highlighted
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also indicate space?
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dynamically adjust drawing after picking up a gun
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increase mass and movement speed at the same time
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increase jump differently because it scales extra with mass
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m.defaultMass = 4.5
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m.definePlayerMass()
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tech selection menu choices randomize every 1 second
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cycles for 10 cycles before it stops cycling
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new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
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climb vertically to avoid rising slime
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populate with multiple boss mobs that can't drop tech
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bosses spawn in pairs
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antimatter (assuming something else isn't already named this); requires negative mass, causes damage to self and enemies within range while active
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give history boss legs?
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field tech - disable blocking, but does high damage to mobs inside field
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@@ -366,8 +360,6 @@ player can become crouched while not touching the ground if they exit the ground
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a couple times people have reported the final boss dropping extra bodies on death
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Why does micro-extruder lag so much
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blue triangle boss can move backwards and aim away from you if set up properly
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issues with dot product probably, but might not be worth fixing
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@@ -384,10 +376,15 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** LEVELS ********************************************************
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level element that goes away after touching player (also bullets?)
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returns after a set time, or doesn't
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applications:
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doors, quick jumping platforming, secrets,
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new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
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climb vertically to avoid rising slime
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populate with multiple boss mobs that can't drop tech
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bosses spawn in pairs
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map: observatory
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button controls rotation of telescope
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laser beam shoots out of telescope
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button opens the dome
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level with mobs that follow a genetic algorithm
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mobs have genes
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@@ -427,39 +424,6 @@ level with mobs that follow a genetic algorithm
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rename intro level to something lore related
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labs - procedural generation
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bugs
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mob spawns shouldn't be based on probability?
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style
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graphics look too bright?
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add shadows and lighting and graphic details?
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what about performance?
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with the mobs staggered spawning it should be fine
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feel
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disrupt the flat ground
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less platforming / easier platforming
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the spinners on exit are still too hard...
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make combat more interesting
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is it laggy?
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in loot room, spawn mobs after power up is grabbed
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more background graphics, better colors
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loot room:
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make it more interesting to get the power up
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slow player and reduce damage in region
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increase the size of the region
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don't have space for much
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make graphics more unique
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push player away, so that normal pick up methods don't work, but add a button to disable region
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room ideas -
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portal room
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endlessly falling blocks down a slide, that the player has to climb up
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portal + rotor + falling blocks = perpetual motion
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slime room
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sound room, with buttons to control sound
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color room with r,g,b buttons to control color
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mob buff zone: Map element: "Orbital Pickup Zone": Mobs that enter a specific area of the map gain +1 orbital per second, or a shield
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could put in the loot room
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buttons can now on/off boosts
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repeat map in vertical when you fall teleport to above the mab, as if the map repeats
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@@ -470,11 +434,6 @@ map element - player rotates a rotor that makes a platform go up or down
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level element: a zone with wind, anti-gravity, extra gravity
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control with button
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map: observatory
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button controls rotation of telescope
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laser beam shoots out of telescope
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button opens the dome
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******************************************************** MOBS ********************************************************
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mob that charges up and then fires many bullets at once in a connect
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