ruins, level
new level: ruins, let me know about combat and platforming difficulty balance vanish elements now shrink horizontally now colored dark blue to not look like mobs
This commit is contained in:
@@ -5161,7 +5161,7 @@ const spawn = {
|
||||
spawn = "striker",
|
||||
nodes = Math.min(2 + Math.ceil(Math.random() * (simulation.difficulty + 2)), 8),
|
||||
//Math.ceil(Math.random() * 3) + Math.min(4,Math.ceil(simulation.difficulty/2)),
|
||||
radius = Math.ceil(Math.random() * 10) + 17, // radius of each node mob
|
||||
radius = Math.ceil(Math.random() * 10) + 18, // radius of each node mob
|
||||
sideLength = Math.ceil(Math.random() * 100) + 70, // distance between each node mob
|
||||
stiffness = Math.random() * 0.03 + 0.005
|
||||
) {
|
||||
|
||||
Reference in New Issue
Block a user