f key is bound to fire

pausing time or being cloaked gives you 50% harm reduction from mob collisions

no-cloning theorem duplication => down to 42%, but no longer removes 1% on bosses
dazzler => drains 25%->10% energy, and it has a 15% bigger radius
boson composite => only drains energy when you touch shields

'F' key lets you fire, and it can be rebound to other keys
  might be some bugs here, I didn't do much testing
This commit is contained in:
landgreen
2021-09-28 05:02:03 -07:00
parent e39bc7c0fc
commit 1eb58afb9d
8 changed files with 58 additions and 45 deletions

View File

@@ -6042,18 +6042,18 @@
},
{
name: "no-cloning theorem",
description: `<strong>50%</strong> chance to <strong class='color-dup'>duplicate</strong> spawned <strong>power ups</strong><br>after a <strong>mob</strong> <strong>dies</strong>, lose <strong>1%</strong> <strong class='color-dup'>duplication</strong> chance`,
description: `<strong>42%</strong> chance to <strong class='color-dup'>duplicate</strong> spawned <strong>power ups</strong><br>after a <strong>mob</strong> <strong>dies</strong>, lose <strong>1%</strong> <strong class='color-dup'>duplication</strong> chance`,
isFieldTech: true,
maxCount: 1,
count: 0,
frequency: 2,
frequencyDefault: 2,
allowed() {
return (m.fieldUpgrades[m.fieldMode].name === "wormhole" || m.fieldUpgrades[m.fieldMode].name === "time dilation" || m.fieldUpgrades[m.fieldMode].name === "metamaterial cloaking") && tech.duplicationChance() < 1
return (m.fieldUpgrades[m.fieldMode].name === "time dilation" || m.fieldUpgrades[m.fieldMode].name === "metamaterial cloaking") && tech.duplicationChance() < 1 //m.fieldUpgrades[m.fieldMode].name === "wormhole" ||
},
requires: "cloaking, wormhole or time dilation and below 100% duplication chance",
effect() {
tech.cloakDuplication = 0.5
tech.cloakDuplication = 0.42
powerUps.setDupChance(); //needed after adjusting duplication chance
},
@@ -6127,7 +6127,7 @@
// },
{
name: "boson composite",
description: "<strong>intangible</strong> to <strong class='color-block'>blocks</strong> and mobs while <strong class='color-cloaked'>cloaked</strong><br>passing through <strong>mobs</strong> drains your <strong class='color-f'>energy</strong>",
description: "<strong>intangible</strong> to <strong class='color-block'>blocks</strong> and mobs while <strong class='color-cloaked'>cloaked</strong><br>passing through <strong>shields</strong> drains your <strong class='color-f'>energy</strong>",
isFieldTech: true,
maxCount: 1,
count: 0,
@@ -6149,7 +6149,7 @@
},
{
name: "dazzler",
description: "<strong class='color-cloaked'>decloaking</strong> <strong>stuns</strong> nearby mobs<br>drains <strong>25%</strong> of your stored <strong class='color-f'>energy</strong>",
description: "<strong class='color-cloaked'>decloaking</strong> <strong>stuns</strong> nearby mobs<br>and drains 10 <strong class='color-f'>energy</strong>",
isFieldTech: true,
maxCount: 1,
count: 0,