grappling hook
tech grappling hook - can attack to walls and pull you towards the walls harpoon extends farther as you hold down fire, but no longer has auto-steering mobs do 4% less harm per difficulty level railgun/harpoon auto-targeting is smarter at long distances with multiple small targets but it still has trouble with moving targets booby trap only has a 100 -> 50% chance to drop a mine when picking up power ups added fallback for browsers that don't allow local storage
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@@ -43,7 +43,7 @@ const lore = {
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},
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unlockTesting() {
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if (localSettings.loreCount < 1) localSettings.loreCount = 1
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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document.getElementById("control-testing").style.visibility = (localSettings.loreCount === 0) ? "hidden" : "visible"
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// document.getElementById("experiment-button").style.visibility = (localSettings.loreCount === 0) ? "hidden" : "visible"
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simulation.makeTextLog(`<span class='color-var'>lore</span>.unlockTesting()`, Infinity);
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@@ -406,13 +406,13 @@ const lore = {
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lore.sentence--
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lore.conversation[lore.chapter].splice(lore.sentence + 1, 1, () => { lore.anand.text("Not a human, maybe it's an artificial intelligence?") })
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localSettings.isHuman = false
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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} else if (input.up) {
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lore.anand.text("It jumped: so YES")
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lore.sentence--
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lore.conversation[lore.chapter].splice(lore.sentence + 1, 1, () => { lore.anand.text("So you're just a regular human playing a video game!") })
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localSettings.isHuman = true
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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} else if (m.alive) {
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requestAnimationFrame(cycle);
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}
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