added laser

This commit is contained in:
landgreen
2019-08-09 16:27:08 -07:00
parent 7aba4473af
commit 1bb3a19102
2 changed files with 9 additions and 5 deletions

View File

@@ -62,20 +62,24 @@ const powerUps = {
effect() {
//only get ammo for guns player has
let target;
console.log(b.inventory.length)
if (b.inventory.length > 0) {
//add ammo to a gun in inventory
target = b.guns[b.inventory[Math.floor(Math.random() * (b.inventory.length))]];
//try twice to give ammo to a gun with ammo, not Infinity
if (target.ammo === Infinity) target = b.guns[Math.floor(Math.random() * b.guns.length)];
if (target.ammo === Infinity) target = b.guns[Math.floor(Math.random() * b.guns.length)];
} else {
//if you don't have a gun just add ammo to a random gun
//if you don't have any guns just add ammo to a random gun you don't have yet
target = b.guns[Math.floor(Math.random() * b.guns.length)];
}
//ammo given scales as mobs take more hits to kill
const ammo = Math.ceil((target.ammoPack * (0.60 + 0.5 * Math.random())) / b.dmgScale);
target.ammo += ammo;
if (target.ammo === Infinity) {
mech.fieldMeter = 1;
game.makeTextLog("+energy", 180);
} else {
//ammo given scales as mobs take more hits to kill
const ammo = Math.ceil((target.ammoPack * (0.60 + 0.5 * Math.random())) / b.dmgScale);
target.ammo += ammo;
game.updateGunHUD();
game.makeTextLog("+" + ammo + " ammo: " + target.name, 180);
}