added rewards for level completion

This commit is contained in:
landgreen
2020-09-09 05:47:17 -07:00
parent 8ce7f684c8
commit 1b522551ce
7 changed files with 20 additions and 12 deletions

View File

@@ -35,12 +35,15 @@ const level = {
// level.newLevel() //fan level
// level.basement(); //fan level
// level.stronghold() //fan level
} else {
spawn.setSpawnList(); //picks a couple mobs types for a themed random mob spawns
// spawn.pickList = ["focuser", "focuser"]
level[level.levels[level.onLevel]](); //picks the current map from the the levels array
if (!game.isCheating) {
localSettings.runCount += level.levelsCleared //track the number of total runs locally
localSettings.levelsClearedLastGame = level.levelsCleared
localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
}
}
@@ -3166,7 +3169,7 @@ const level = {
difficultyIncrease(num = 1) {
for (let i = 0; i < num; i++) {
game.difficulty++
game.dmgScale += 0.35; //damage done by mobs increases each level
game.dmgScale += 0.37; //damage done by mobs increases each level
b.dmgScale *= 0.92; //damage done by player decreases each level
if (game.accelScale < 5) game.accelScale *= 1.027 //mob acceleration increases each level
if (game.lookFreqScale > 0.2) game.lookFreqScale *= 0.975 //mob cycles between looks decreases each level
@@ -3177,7 +3180,7 @@ const level = {
difficultyDecrease(num = 1) { //used in easy mode for game.reset()
for (let i = 0; i < num; i++) {
game.difficulty--
game.dmgScale -= 0.35; //damage done by mobs increases each level
game.dmgScale -= 0.37; //damage done by mobs increases each level
if (game.dmgScale < 0.1) game.dmgScale = 0.1;
b.dmgScale /= 0.92; //damage done by player decreases each level
if (game.accelScale > 0.2) game.accelScale /= 1.027 //mob acceleration increases each level