super n-gon bros
new community level - superNgonBros by DesBoot tech: induction brake - after using a heal slow nearby mobs for 15 seconds tech: null hypothesis - +9 damage, spawn several research after removing reworked: strange attractor - +7% damage, +10% duplication after removing bremsstrahlung does 50% more damage time crystals 200 -> 150% passive energy regen it also tells you how much energy regen you will get aperture (-50 to +150) -> (-10 to +110) damage diaphragm (-33 to +100) -> (+8 to +80) defense tungsten carbide 200 -> 222 health CPT symmetry 30 -> 20 energy per second of rewind quenching gives more max health, but also does more damage per over heal final boss has 50% faster armor decay so it takes even more damage the longer you fight it a few more images some bug fixes
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@@ -97,8 +97,6 @@ const spawn = {
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}
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}
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// for (let i = 0, len = mob.length; i < len; i++) {
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// if (mob[i].isDropPowerUp && mob[i].alive) { //&& !mob[i].isBoss
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// if (mob[i].isFinalBoss) {
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@@ -414,7 +412,7 @@ const spawn = {
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}
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}
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me.damageReductionDecay = function () { //slowly make the boss take more damage over time //damageReduction resets with each invulnerability phase
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if (!(me.cycle % 60) && this.lastDamageCycle + 240 > this.cycle) this.damageReduction *= 1.02 //only decay once a second //only decay if the player has done damage in the last 4 seconds
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if (!(me.cycle % 60) && this.lastDamageCycle + 240 > this.cycle) this.damageReduction *= 1.04 //only decay once a second //only decay if the player has done damage in the last 4 seconds
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}
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me.mobType = spawn.fullPickList[Math.floor(Math.random() * spawn.fullPickList.length)]
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me.spawnMobs = function (index = 0) {
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