super n-gon bros
new community level - superNgonBros by DesBoot tech: induction brake - after using a heal slow nearby mobs for 15 seconds tech: null hypothesis - +9 damage, spawn several research after removing reworked: strange attractor - +7% damage, +10% duplication after removing bremsstrahlung does 50% more damage time crystals 200 -> 150% passive energy regen it also tells you how much energy regen you will get aperture (-50 to +150) -> (-10 to +110) damage diaphragm (-33 to +100) -> (+8 to +80) defense tungsten carbide 200 -> 222 health CPT symmetry 30 -> 20 energy per second of rewind quenching gives more max health, but also does more damage per over heal final boss has 50% faster armor decay so it takes even more damage the longer you fight it a few more images some bug fixes
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@@ -766,7 +766,7 @@ const simulation = {
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simulation.ephemera = []
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b.removeAllGuns();
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tech.setupAllTech(); //sets tech to default values
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tech.cancelCount = 0;
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tech.duplication = 0;
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for (i = 0, len = b.guns.length; i < len; i++) { //find which gun
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if (b.guns[i].name === "laser") b.guns[i].chooseFireMethod()
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if (b.guns[i].name === "nail gun") b.guns[i].chooseFireMethod()
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@@ -1181,7 +1181,7 @@ const simulation = {
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}
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const damage = tech.damageFromTech() //update damage bar
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if (m.lastCalculatedDamage !== damage) {
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document.getElementById("damage-bar").style.height = Math.floor(Math.atan(0.25 * damage - 0.25) / 1.65 * canvas.height) + "px";
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document.getElementById("damage-bar").style.height = Math.floor((Math.atan(0.25 * damage - 0.25) + 0.25) * 0.53 * canvas.height) + "px";
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m.lastCalculatedDamage = damage
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}
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}
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@@ -1232,7 +1232,16 @@ const simulation = {
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}
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if (isNaN(player.position.x)) m.death();
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if (m.lastKillCycle + 300 > m.cycle) { //effects active for 5 seconds after killing a mob
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if (tech.isEnergyRecovery && m.immuneCycle < m.cycle) m.energy += m.maxEnergy * 0.05
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if (tech.isEnergyRecovery && m.immuneCycle < m.cycle) {
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m.energy += m.maxEnergy * 0.05
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simulation.drawList.push({ //add dmg to draw queue
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x: m.pos.x,
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y: m.pos.y - 45,
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radius: Math.sqrt(m.maxEnergy * 0.05) * 60,
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color: "rgba(0, 204, 255,0.4)", //#0cf
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time: 4
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});
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}
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if (tech.isHealthRecovery) {
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const heal = 0.005 * m.maxHealth
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m.addHealth(heal)
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@@ -1240,8 +1249,8 @@ const simulation = {
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x: m.pos.x,
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y: m.pos.y,
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radius: Math.sqrt(heal) * 150,
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color: "rgba(0,255,200,0.6)",
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time: 8
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color: "rgba(0,255,200,0.5)",
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time: 4
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});
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}
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}
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