lower momentum needed to crouch on landing, laser-bot has less flicker
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@@ -130,7 +130,7 @@ const spawn = {
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//easy mob for on level 1
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mobs.spawn(x, y, 8, radius, "#9ccdc6");
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let me = mob[mob.length - 1];
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me.accelMag = 0.00055 * game.accelScale;
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me.accelMag = 0.0005 * game.accelScale;
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me.memory = 60;
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Matter.Body.setDensity(me, 0.0005) // normal density is 0.001 // this reduces life by half and decreases knockback
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@@ -141,7 +141,6 @@ const spawn = {
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};
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},
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healer(x, y, radius = 20) {
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//easy mob for on level 1
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mobs.spawn(x, y, 3, radius, "rgba(50,255,200,0.4)");
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let me = mob[mob.length - 1];
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me.frictionAir = 0.02;
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