From 1aa4afb2808dc961826ee4d60a1a307b5e2a6440 Mon Sep 17 00:00:00 2001 From: landgreen Date: Tue, 16 Mar 2021 21:01:02 -0700 Subject: [PATCH] reduced tolerances- fix quick balance and bug fix for drone tech - reduced tolerances --- .DS_Store | Bin 6148 -> 6148 bytes js/bullet.js | 2 +- js/tech.js | 10 ++++------ todo.txt | 3 ++- 4 files changed, 7 insertions(+), 8 deletions(-) diff --git a/.DS_Store b/.DS_Store index d995010de9d709fed84f4c1fe6087f83f771bb74..37acef0a320c728eec3171323b08a9e45cfa01ba 100644 GIT binary patch delta 15 WcmZoMXffEJ#mrPuy;+C(h6n&Cdrone production costs by 300%
reduce the average drone lifetime by 53%", + description: "reduce all drone production costs by 66%
reduce the average drone lifetime by 45%", isGunTech: true, maxCount: 3, count: 0, @@ -3616,9 +3616,8 @@ }, requires: "drones", effect() { - tech.droneCycleReduction = Math.pow(0.47, 1 + this.count) - tech.droneEnergyReduction = Math.pow(0.33, 1 + this.count) - console.log(tech.droneCycleReduction, tech.droneEnergyReduction) + tech.droneCycleReduction = Math.pow(0.55, 1 + this.count) + tech.droneEnergyReduction = Math.pow(0.333, 1 + this.count) for (i = 0, len = b.guns.length; i < len; i++) { //find which gun if (b.guns[i].name === "drones") b.guns[i].ammoPack = b.guns[i].defaultAmmoPack * Math.pow(3, this.count) } @@ -4734,7 +4733,6 @@ } const index = options[Math.floor(Math.random() * options.length)] tech.tech[index].frequency = 100 - console.log(tech.tech[index]) }, remove() {} }, diff --git a/todo.txt b/todo.txt index 52f8a61..0bf10d1 100644 --- a/todo.txt +++ b/todo.txt @@ -1,8 +1,9 @@ ******************************************************** NEXT PATCH ******************************************************** +fixed and renamed the new drone tech (it wasn't working right) + level bosses will do about 50% less damage on collisions, but they will take about 33% more to kill -fixed and renamed the new drone tech ******************************************************** BUGS ********************************************************