diff --git a/.DS_Store b/.DS_Store
index d995010..37acef0 100644
Binary files a/.DS_Store and b/.DS_Store differ
diff --git a/js/bullet.js b/js/bullet.js
index 152df4f..6f662fe 100644
--- a/js/bullet.js
+++ b/js/bullet.js
@@ -2037,7 +2037,7 @@ const b = {
restitution: 1,
dmg: 0.24, //damage done in addition to the damage from momentum
lookFrequency: 80 + Math.floor(23 * Math.random()),
- endCycle: simulation.cycle + Math.floor((1100 + 420 * Math.random()) * tech.isBulletsLastLonger * tech.droneCycleReduction),
+ endCycle: simulation.cycle + Math.floor((960 + 420 * Math.random()) * tech.isBulletsLastLonger * tech.droneCycleReduction) + 130 + RADIUS * 5,
classType: "bullet",
collisionFilter: {
category: cat.bullet,
diff --git a/js/tech.js b/js/tech.js
index 7c806fe..a5c2a97 100644
--- a/js/tech.js
+++ b/js/tech.js
@@ -1757,7 +1757,7 @@
document.getElementById("health-bg").style.display = "inline"
document.getElementById("dmg").style.backgroundColor = "#f67";
m.health = Math.max(Math.min(m.maxHealth, m.energy), 0.1);
- simulation.mobDmgColor = "rgba(0,0,0,0.7)"
+ simulation.mobDmgColor = "rgba(255,0,0,0.7)"
m.displayHealth();
}
}, {
@@ -3606,7 +3606,7 @@
}
}, {
name: "reduced tolerances",
- description: "reduce all drone production costs by 300%
reduce the average drone lifetime by 53%",
+ description: "reduce all drone production costs by 66%
reduce the average drone lifetime by 45%",
isGunTech: true,
maxCount: 3,
count: 0,
@@ -3616,9 +3616,8 @@
},
requires: "drones",
effect() {
- tech.droneCycleReduction = Math.pow(0.47, 1 + this.count)
- tech.droneEnergyReduction = Math.pow(0.33, 1 + this.count)
- console.log(tech.droneCycleReduction, tech.droneEnergyReduction)
+ tech.droneCycleReduction = Math.pow(0.55, 1 + this.count)
+ tech.droneEnergyReduction = Math.pow(0.333, 1 + this.count)
for (i = 0, len = b.guns.length; i < len; i++) { //find which gun
if (b.guns[i].name === "drones") b.guns[i].ammoPack = b.guns[i].defaultAmmoPack * Math.pow(3, this.count)
}
@@ -4734,7 +4733,6 @@
}
const index = options[Math.floor(Math.random() * options.length)]
tech.tech[index].frequency = 100
- console.log(tech.tech[index])
},
remove() {}
},
diff --git a/todo.txt b/todo.txt
index 52f8a61..0bf10d1 100644
--- a/todo.txt
+++ b/todo.txt
@@ -1,8 +1,9 @@
******************************************************** NEXT PATCH ********************************************************
+fixed and renamed the new drone tech (it wasn't working right)
+
level bosses will do about 50% less damage on collisions, but they will take about 33% more to kill
-fixed and renamed the new drone tech
******************************************************** BUGS ********************************************************